1st Place Austin Regional decklists + mini report

By Pojo, in Star Wars: The Card Game

Hey guys,

I attended the Austin Regional today (June 1st) and ended up taking home the trophy. We only had 13 in attendance.

I'm rather fond of my decklists, with the Dark Side list being mostly similar to what has been going around the web for quite some time. It's essentially a varation of 'Devastating Sith,' but I strongly hate Motti's objective pod, so that was removed and replaced with a much better option, imo.

The light side list is a brew I've been working on since I picked up A Dark Time early last week (about a week and a half ago, or so). I wasn't too thrilled with A Dark Time as a set (compared to the other two), but I was convinced that there was something special with Self Preservations. The deck went through many forms and after settling on this version two days ago, it hasn't lost a game yet in playtesting.

I swept my first opponent, ended up with just 3 points in round two due to a stupid mistake on my part (I thought my opponent had only destroyed one objective when in fact he only needed to destroy one more objective), and then swept my round three opponent. My round four opponent and I were tied on points, and tied for the lead, and we both advanced to top four after we went 3-2 for the round.

My Light Side didn't lose a game during the event, my dark side took the loss when I miscounted objectives.

Dark Side

Imperial Navy

Fall of the Jedi x2

The Emperor's Web x2

Council of the Sith x2

Death and Despayre x2

The Ultimate Power

Deploy the Fleet

Light Side

Jedi

A Hero's Journy x2

In You Must Go x2

Forgotten Heroes x2

Self Preservations x2

The Secret of Yavin 4

A Message from Beyond

There's quite a few tricks involved, I suppose, the one I like the most is not committing Yoda to the force, putting Trust Your Feelings on him (along with other cheap/free enhancements), and attacking multiple times while using the new Unwaivering Resolve to win Force Struggle's during your opponents turn. Lots of tactics, lots of tricks, lots of protection (Guardian x2, Old Ben x2, Threepio, CounterStroke x2), and some really aggressive Jedis. Lots of fun to play, if you like tricks :)

The event was a lot of fun, all of my opponents were super nice, and the TO ran it _perfectly_. To my knowledge there wasn't one mistake made when calcuating wins, tie-breaks were handled correctly, and pairings were very fast/smooth. Dargon's Lair in Austin is HUGE and just a great place to play. Was awesome meeting every one and was a very fun way to spend an afternoon.

Thanks for the post and congrats! I've been playing a similar Jedi deck. I use two Journey to Dagobah instead of Forgotten Heros. I'm wondering if your version is able to win faster than the new smugg/rebel vechicle deck. Did you play against any at your event? What turn do you usually win with it?

Thanks! Glad to hear others are trying Jedi!

I think the fastest game I had was round three, when the dial was at 5 and I swung for the win with Luke. My opponent blocked with a stormtrooper, icetromper, and fleet navigator. Luke had Trust Your Feelings, a lightsaber, and the new Training enhancemnt as well as one damage. My opponent played Twist, then won the edge and struck with the stormtrooper for two. I took both damage, going to three, then I had Luke kill the navigator. I had even done the math in my head and still messed it up (if Luke kills the icetromper, he can ditch the shield to the tactics and still live). So the icetromper attacks, then sacrifices itself to kill Luke. Luckily, my opponent made a similar attack mistake on my turn which kept him from winning (Devastator was in play to bump the dial a couple times) and I won on my turn with the dial at 8. I played my attack wrong, but if I hadn't the dial would have been at 5 for the game. I want to say most other games the dial was at 7ish. Any coin flip I lost, I always chose DS first so if they won against my dark deck I knew how fast I needed to win with the LS.

I don't know that I'd say it's faster than the Untouchables, but I would definitely say it is more reliable. We playtested Untouchables several times and found that it had severe problems against Force Lightning and Emperor. We like the deck, but we assumed there would be several players on Devastating Sith or some form of Sith control, and we didn't want that deck to go up against Emperor at all.

I believe I only played against one opponent on a version of Untouchables. He had put in the Echo Caverns pod, and on my turn, with dial at 10 and him exhausted/tapped out, I sent Emperor in to completely tap down his Squad and Rogue 3. He draws five on his turn, finds Wedge and two Astromechs! I also didn't fully tap down his Squad (forgot it has Elite). So, he attacks with just the Squad, I win the edge but he played Target of Opportunity. I tactics out Rogue 3 with an Advisor, and he ends up one short of blowing up the final objective. It seemed like I had that game in pretty good shape, I think Vader had also hit the board but got bounced from the new pod after I blew up an objective. It's a good deck, but it has a really hard time against Palpy.