A Dark Time for the Rebellion/Lightsaber Deflection & Prepare for Evacuation

By mr007agent, in Star Wars: The Card Game - Rules Questions

A Dark Time for the Rebellion:

Reaction: After you refresh, each opponent deals 1 damage to a unit or objective he controls.

Lightsaber Deflection:

Interrupt: When damage is dealt to a friendly non- Vehicle unit, deal 1 point of that damage to another target unit instead.

Can I play lightsaber deflection when I choose to take damage on one of my units?

Prepare for Evacuation:

Interrupt: When a Hoth objective leaves play, return a target unit to its owner's hand.

Does this trigger if Prepare for Evacuation is destroyed?

mr007agent said:

A Dark Time for the Rebellion:

Reaction: After you refresh, each opponent deals 1 damage to a unit or objective he controls.

Lightsaber Deflection:

Interrupt: When damage is dealt to a friendly non- Vehicle unit, deal 1 point of that damage to another target unit instead.

Can I play lightsaber deflection when I choose to take damage on one of my units?

Prepare for Evacuation:

Interrupt: When a Hoth objective leaves play, return a target unit to its owner's hand.

Does this trigger if Prepare for Evacuation is destroyed?

On Dark Time vs. LightSaber Deflection, I believe so, but it might be a weird circumstance.

As far as Prepare for Evacuation, yes. For the same reason you can use Journey to Dagobah's Interrupt to search for Decoy at Dantooine, and lower the DS dial by 1… Interrupts happen during , whereas, if it were a reaction , it would happen after , and, therefore would not work.