Okay, people, I have a few more for you:
1) If during the mythos resolution at game setup a clue appears at a location where an investigator has been placed, can the investigator immediately take the clue? Or would he/she have to end their first movement phase on the location (i.e., not move) in order to pick it up?
2) If a green-bordered monster cannot fulfill its special movement rules on a given turn, does it instead move as normal or just stay put? For instance, if a square movement comes up on a mythos card and no investigators are in locations, would a Hound of Tindalos in play move like a black-bordered monster or stay where it is? My assumption is the latter.
3) Does the spell Flesh Ward interrupt/prevent only a single instance of damage or all further damage from the selected source for the remainder of the turn? I assume the former here.
4) If a spell that takes the place of a skill test/bonus fails, can a regular skill check still be made/bonus be used? For instance, if I attempt to cast Mists of Releh but fail, can I still make a normal evade check? If I fail to cast a spell that adds dice to a combat check, can I then use the hand(s) that would have been allocated to the spell to hold normal weapons for the combat check?
5) The FAQ states that trading may take place between investigators at the same location before, during, or after movement except during combat. Does this mean that investigators may trade equipment at any time during the turn except for combat or at any time during the movement phase except for combat?
These next few are specific to the Dunwich expansion:
6) Does Diana Stanley gain a single clue for each increase in the terror level regardless of how many levels are shifted at once, or does she gain one clue per level which the terror level shifts? For example, if the terror level is at 0, and The Terrible Experiment rumor is failed, raising it to 10, would Diana gain 1 clue token or 10?
7) Does the Mania madness card—which forces an investigator to spend clues in groups of two—require an investigator to spend 6 clues to seal a gate, or does Mania only affect clues spent on skill checks?
8) When playing with the Dunwich board, if a monster should be placed specifically on a location/street on the Arkham board (e.g., due to a gate opening or a mythos card), but the monster limit has already been reached, that monster is sent to the Outskirts. Simple enough. What happens, however, when a monster surge occurs, and the monster limit has already been reached? Should all the surge monsters appear on the Dunwich board (if there is an open gate there), or should the monsters still be spread evenly over all the gates in play with those that would be placed on gates in Arkham instead being placed on the Outskirts?
Thanks ahead of time!