Another Round of Questions

By Torn, in Arkham Horror Second Edition

Okay, people, I have a few more for you:

1) If during the mythos resolution at game setup a clue appears at a location where an investigator has been placed, can the investigator immediately take the clue? Or would he/she have to end their first movement phase on the location (i.e., not move) in order to pick it up?

2) If a green-bordered monster cannot fulfill its special movement rules on a given turn, does it instead move as normal or just stay put? For instance, if a square movement comes up on a mythos card and no investigators are in locations, would a Hound of Tindalos in play move like a black-bordered monster or stay where it is? My assumption is the latter.

3) Does the spell Flesh Ward interrupt/prevent only a single instance of damage or all further damage from the selected source for the remainder of the turn? I assume the former here.

4) If a spell that takes the place of a skill test/bonus fails, can a regular skill check still be made/bonus be used? For instance, if I attempt to cast Mists of Releh but fail, can I still make a normal evade check? If I fail to cast a spell that adds dice to a combat check, can I then use the hand(s) that would have been allocated to the spell to hold normal weapons for the combat check?

5) The FAQ states that trading may take place between investigators at the same location before, during, or after movement except during combat. Does this mean that investigators may trade equipment at any time during the turn except for combat or at any time during the movement phase except for combat?

These next few are specific to the Dunwich expansion:

6) Does Diana Stanley gain a single clue for each increase in the terror level regardless of how many levels are shifted at once, or does she gain one clue per level which the terror level shifts? For example, if the terror level is at 0, and The Terrible Experiment rumor is failed, raising it to 10, would Diana gain 1 clue token or 10?

7) Does the Mania madness card—which forces an investigator to spend clues in groups of two—require an investigator to spend 6 clues to seal a gate, or does Mania only affect clues spent on skill checks?

8) When playing with the Dunwich board, if a monster should be placed specifically on a location/street on the Arkham board (e.g., due to a gate opening or a mythos card), but the monster limit has already been reached, that monster is sent to the Outskirts. Simple enough. What happens, however, when a monster surge occurs, and the monster limit has already been reached? Should all the surge monsters appear on the Dunwich board (if there is an open gate there), or should the monsters still be spread evenly over all the gates in play with those that would be placed on gates in Arkham instead being placed on the Outskirts?

Thanks ahead of time!

1 - To pick up a clue an investigator must end their movement in a location with a clue.

2 - I have played it the same way as you are.

5 - Yes.

6 - I have played it as 1 for every time it is moved regardless of how many spaces.

Torn said:

Okay, people, I have a few more for you:

1) If during the mythos resolution at game setup a clue appears at a location where an investigator has been placed, can the investigator immediately take the clue? Or would he/she have to end their first movement phase on the location (i.e., not move) in order to pick it up?

2) If a green-bordered monster cannot fulfill its special movement rules on a given turn, does it instead move as normal or just stay put? For instance, if a square movement comes up on a mythos card and no investigators are in locations, would a Hound of Tindalos in play move like a black-bordered monster or stay where it is? My assumption is the latter.

3) Does the spell Flesh Ward interrupt/prevent only a single instance of damage or all further damage from the selected source for the remainder of the turn? I assume the former here.

4) If a spell that takes the place of a skill test/bonus fails, can a regular skill check still be made/bonus be used? For instance, if I attempt to cast Mists of Releh but fail, can I still make a normal evade check? If I fail to cast a spell that adds dice to a combat check, can I then use the hand(s) that would have been allocated to the spell to hold normal weapons for the combat check?

5) The FAQ states that trading may take place between investigators at the same location before, during, or after movement except during combat. Does this mean that investigators may trade equipment at any time during the turn except for combat or at any time during the movement phase except for combat?

These next few are specific to the Dunwich expansion:

6) Does Diana Stanley gain a single clue for each increase in the terror level regardless of how many levels are shifted at once, or does she gain one clue per level which the terror level shifts? For example, if the terror level is at 0, and The Terrible Experiment rumor is failed, raising it to 10, would Diana gain 1 clue token or 10?

7) Does the Mania madness card—which forces an investigator to spend clues in groups of two—require an investigator to spend 6 clues to seal a gate, or does Mania only affect clues spent on skill checks?

8) When playing with the Dunwich board, if a monster should be placed specifically on a location/street on the Arkham board (e.g., due to a gate opening or a mythos card), but the monster limit has already been reached, that monster is sent to the Outskirts. Simple enough. What happens, however, when a monster surge occurs, and the monster limit has already been reached? Should all the surge monsters appear on the Dunwich board (if there is an open gate there), or should the monsters still be spread evenly over all the gates in play with those that would be placed on gates in Arkham instead being placed on the Outskirts?

Thanks ahead of time!

So here we go...

1) I'd say yes. Clues are automatically given during Mythos phase, and it's like Mythos phase 0. I don't know if there's anything offiicial, but it's logical. And just so you know kmed, you DO get clues if they appear on you during Mythos phase. It's in the rules. You don't only have to end your movement in a location with a clue.

2) If a green bordered monster can't fullfill its movement, it doesn't move. :)

3) Only a single instance of damage. But if you're fighting a monster that does 4 stamina damage, it blocks all four points that one time.

4) We've always played that you can make an evade check if you fail Mists of Releh. I've never been to confident on that, but maybe it needs to be added to the questions in the FAQ. However, if you fail to cast a combat check (like shrivelling) it does use your hand up for that ROUND of combat. Once you fail a combat check, you are free to change weapons.

5) I believe somewhere it's ruled you can trade even during encounters phase as long as it's not in the middle of an encounter. So if you were shopping, spent your money, you could pass it on to another player to do more shopping if they were in the same space as you.

6) We'd probably rule that she gets 10, but this is a good question and I don't know the official answer.

7) I'd again say yes on this one. If you have to spend in groups of two, you need six to seal.

8) With the monster surge situation you divide the monsters out like a normal surge. You would place the monsters that go on the gate in Dunwich in Dunwich and the monsters you are supposed to put in Arkham go to the Outskirts.

Torn said:

Okay, people, I have a few more for you:

1) If during the mythos resolution at game setup a clue appears at a location where an investigator has been placed, can the investigator immediately take the clue? Or would he/she have to end their first movement phase on the location (i.e., not move) in order to pick it up?

2) If a green-bordered monster cannot fulfill its special movement rules on a given turn, does it instead move as normal or just stay put? For instance, if a square movement comes up on a mythos card and no investigators are in locations, would a Hound of Tindalos in play move like a black-bordered monster or stay where it is? My assumption is the latter.

3) Does the spell Flesh Ward interrupt/prevent only a single instance of damage or all further damage from the selected source for the remainder of the turn? I assume the former here.

4) If a spell that takes the place of a skill test/bonus fails, can a regular skill check still be made/bonus be used? For instance, if I attempt to cast Mists of Releh but fail, can I still make a normal evade check? If I fail to cast a spell that adds dice to a combat check, can I then use the hand(s) that would have been allocated to the spell to hold normal weapons for the combat check?

5) The FAQ states that trading may take place between investigators at the same location before, during, or after movement except during combat. Does this mean that investigators may trade equipment at any time during the turn except for combat or at any time during the movement phase except for combat?

These next few are specific to the Dunwich expansion:

6) Does Diana Stanley gain a single clue for each increase in the terror level regardless of how many levels are shifted at once, or does she gain one clue per level which the terror level shifts? For example, if the terror level is at 0, and The Terrible Experiment rumor is failed, raising it to 10, would Diana gain 1 clue token or 10?

7) Does the Mania madness card—which forces an investigator to spend clues in groups of two—require an investigator to spend 6 clues to seal a gate, or does Mania only affect clues spent on skill checks?

8) When playing with the Dunwich board, if a monster should be placed specifically on a location/street on the Arkham board (e.g., due to a gate opening or a mythos card), but the monster limit has already been reached, that monster is sent to the Outskirts. Simple enough. What happens, however, when a monster surge occurs, and the monster limit has already been reached? Should all the surge monsters appear on the Dunwich board (if there is an open gate there), or should the monsters still be spread evenly over all the gates in play with those that would be placed on gates in Arkham instead being placed on the Outskirts?

Thanks ahead of time!

Ok, I think I can answer most of these, but may need backup on a couple.....

1) The rulebook says "the first player draws the top card of the mythos deck and resolves it as described in the Mythos Phase section of the rules." As described in the Mythos Phase section: "If one or more investigators are at that location, one of them... may immediately take that Clue token." So, yes you do pick up clues placed like this.

2) You assume rightly. The monster is still considered to take its move action, but like flyers when no-one is in the streets, they do nothing with it.

3) Again, you got it right. One source = one attack/effect, not one source for one whole round.

4a) I would say you can. I don't see why failing to cast the spell would automatically fail the evade check for you. 4b) No you can't. A failed attempt to cast a spell uses the specified number of hands for an entire round of combat (i.e., for one iteration of combat steps 2 and 3.). In subsequent rounds of combat, the investigator may switch to a new weapon or try to cast a different spell.

5) Trading still has to take place during the movement phase.

6) The way her card reads to me, it doesn't matter how much it increases, it is only one clue per increase, whether an effect raises it by 1, 2 or 10, she only gains a single clue.

7) Mania says "whenever you spend clue tokens", and the rulebook says that when closing a gate "you may immediately spend...", so I would say clues used to seal are affected by Mania.

8) They still get spread as evenly as possible. If you're at the monster limlit and have got 4 Arkham gates and 1 in Dunwich, and a monster surge should bring out 5 monsters, 4 go to the Outskirts, and 1 to Dunwich.

There we go, if anyone can see anything I've gotten wrong here, please correct me. It's 3am and I'm kinda not all here right now.

1) You get clue tokens during the mythos if they pop-up on you

2) He stays there.

3) Protects you from the damage once.

4) Normally you can cast a spell before you decide to either fight or evade a monster, so I think you can evade if you fail to cast Mists, but on the other hand If you ever cast any spell and fail, the hands are used up.

5) You can only trade during the movement phase, the reason why you can't trade during combat is, if a investigator is in a stree/location with a monster, you can't just run in there and throw items at him, evade or fight first, then deal with trading.

6) I'd rule on, the ability as I remember it says "every time the terror level increases", NOT "every time the terror level increases by one". But I might be wrong.

7) Yes.

8) In the rules for moster surges you are supposed to spread the monsters as eavenly as possible and always put the highest number of monsters on the gate that caused the Surge. So the ones in arkham will go to the outskirts, while the ones in dunwich, will just appear at dunwich gates.

Thanks for the clarification on these. Particularly the green movement! It's always nice to get a second opinion from a more knowledgable player!! I've played a ton of AH games so I like seeing where I've been doing some things wrong to make my next play better.