The Lord of Darkness is a game-breaking defect, and should not be allowed to transport a player to the Crown of Command. Since we began playing the game (we are three, sometimes four to a group) anyone trying to win by obtaining a titular Talisman and fight through the Inner Region always fails to do so before another player lays out the Lord of Darkness. We usually play using everything but The Dragon, so getting strong enough to make attack rolls in excess of twenty is really not difficult. The game has become more The Dungeon than Talisman. In fact, the major method of attack between players is to send the Reaper through the Dungeon over and over to try and one-shot kill the other players.
We always play with random characters, and with all the rules exactly as they were written. None of us want to just not use The Dungeon, as its a big part of the board, and I personally paid forty dollars for it. We love a good long game of Talisman--our first game lasted over twelve hours.
I have begun trying to win faster by obtaining a Talisman and going for the center of the board, but so far have only ever almost made it there faster than somebody going through the dungeon one time. I spent three hours trying to climb the dragon tower once, to have another character completely circumvent it to win, who joined in on the game two hours earlier.
In almost every game, the player who wins does so without any chance of another player challenging him for the Crown. That has actually never happened for us.
I am not sure what I am asking, or even if I am asking anything at all, here. Basically, the Lord of Darkness "shortcut" ruins the game. We went from having games last a minimum of four hours, to them lasting maybe two. What the hell?