Anger (sacrifice vs destroyed)

By videinfra, in Star Wars: The Card Game - Rules Questions

The way I read the rules, having to sacrifice a card and destroyed are different. Would an Old Ben's Spirit prevent Anger from forced sacrifice of a unit card?
Old Ben's Spirit
Type: Enhancement
Cost: 1
Force Icons: 1
Faction: Light Jedi
Force Spirit.
Enhance a Character unit.
Interrupt: When enhanced unit would be destroyed, instead discard this enhancement and remove all damage from that unit.
Anger
Type: Enhancement
Cost: 3
Force Icons: 2
Faction: Dark Sith
Condition.
Enhance an enemy Character unit.
Forced Reaction: After enhanced unit's controller loses a Force struggle on his turn, he must sacrifice enhanced unit.
Block Number: 50 - 5 of 6
Set: A Dark Time Number: 0240 Quantity:
Illustrator:

Sacrificed units are not destroyed, they are discarded. Old Ben's Spirit would not be able to save them.

Page 27 of the rulebook:

Sacrifice

When a player is instructed to sacrifice a card, he
must choose and discard a card in play that he controls
and that matches the requirements of the sacrifice.
If the chosen card does not leave play (i.e. if it is, for
example, saved by an interrupt card), the sacrifice is not
considered to have been made.

Carist said:

Sacrificed units are not destroyed, they are discarded. Old Ben's Spirit would not be able to save them.

Page 27 of the rulebook:

Sacrifice

When a player is instructed to sacrifice a card, he
must choose and discard a card in play that he controls
and that matches the requirements of the sacrifice.
If the chosen card does not leave play (i.e. if it is, for
example, saved by an interrupt card), the sacrifice is not
considered to have been made.

Yep. It's unfortunate, but them's the breaks. Thanks FFG for your grammar nazi-esque wordings on rules/cards.

stormwolf27 said:

Yep. It's unfortunate, but them's the breaks. Thanks FFG for your grammar nazi-esque wordings on rules/cards.

Specific words having specific meanings is not exactly unusual in TCG/LCGs. Pretty much this exact distinction is also present in MtG.

I agree with dbmeboy, I don't have a problem with it at all and really like how the Star Wars rulebook is laid out. Along with the Netrunner rules it is the best rulebook I have seen for any of the LCGs to date. And a 1000 times better than the old ccg rulebooks that were super tiny and squshed in to the old starter decks for games like Rage, Doomtrooper, L5R etc.

Good job FFG on improving the quality.

Thanks. That's also how I interpreted this rule and I like it.

Toqtamish said:

I agree with dbmeboy, I don't have a problem with it at all and really like how the Star Wars rulebook is laid out. Along with the Netrunner rules it is the best rulebook I have seen for any of the LCGs to date. And a 1000 times better than the old ccg rulebooks that were super tiny and squshed in to the old starter decks for games like Rage, Doomtrooper, L5R etc.

Good job FFG on improving the quality.

Never said I was upset over it… just gives me a headache on *some* of the distinctions in other games.

Now I'm just waiting for "Hate," "Suffering," and an "enhance your play area" that is simply titled "The Dark Side…" that you can only play if you have played Fear, Anger, Hate, and Suffering.

Maybe it will give auto-win on force struggle… or it might be an enhance character that lets you steal a force sensitive/force user