How much time is required to repair a Critical Hit on a vehicle?

By LukeZZ, in Star Wars: Edge of the Empire RPG

How much time is required to repair a Critical Hit on a vehicle?

Only one Action?

As much time as the narrative requires.

Yes I don't believe a critical hit can be repaired in a round. Much like a critical hit to the body takes time to heal, so does a critical to a ship or vehicle. Otherwise its just some surface damage.

The Beta rules specifically leave the time required for repairs at the GM's discretion (pg163).

That said, I'd say a rough estimate would be one hour per critical hit if at a decently equipped, managed, & stocked &drydock/repair facility. Most repair bays in the Outer Rim probably won't met all those requirements, so figure it'll take at least twice as long.

Like mouthymerc said, fixing the results from a critical hit sure as heck wouldn't be covered in a single Action, particularly in combat.

It may also depend on the severity of the critical hit, e.g. it probably takes more time to repair a large hull breach than it would to repair an ionized helm.

Sorry I can't use explicit examples from the book, I don't have it with me right now.

-WJL

I thought about using specific ranges for the time frame, given they run from nuisance (01 thru 54), then impairment (55 thru 108), then severe (109 thru 153), and finally "ship is well and truly fubar'd (154+).

I would guess the nuisance level crits, would be one hour, the impairment crits at least a couple hours, and the severe crits requiring a day or more. Since the 154+ result means the ship is well and truly destroyed, not much point in a repair time estimate.

But ultimately, I'm not sure there should be a hard-and-fast measurement for how long repairs take. Sometimes the plot might require the PCs to be stuck dirtside for a couple days, or it might require them to have to haul ass for the black in a couple hours after landing.

Probably sacrilegious to mention this, but I am put in mind of one of the Star Trek movies where Scotty explains that he takes the times of all repairs and multiplies them by 4 before telling the captain how long it will take.

Kirk: Scotty, how long to get the warp drive back online.

Scotty: Captain, she'll need at least 4 hours of my time to get her back up and running.

Kirk: I need you to do it in one hour, Scotty.

Scotty: I'll do my damndest, Captain.

He always looked like a wonder-worker because he was able to do it in that time.

mouthymerc said:

Probably sacrilegious to mention this, but I am put in mind of one of the Star Trek movies where Scotty explains that he takes the times of all repairs and multiplies them by 4 before telling the captain how long it will take.

Kirk: Scotty, how long to get the warp drive back online.

Scotty: Captain, she'll need at least 4 hours of my time to get her back up and running.

Kirk: I need you to do it in one hour, Scotty.

Scotty: I'll do my damndest, Captain.

He always looked like a wonder-worker because he was able to do it in that time.

I remember reading someplace (don't recall where) that it's usually standard procedure for repair crews to double their estimates of how long it will take to conduct major repairs. Though it's more of an attempt to account for any unforeseen and unexpected complications that might arise rather than trying to give themselves a reputation as miracle workers.