Some noob-ish questions

By seang2, in Arkham Horror Second Edition

If you draw a card telling you to “move to any location and immediately have an encounter there” and the location you choose has a Gate can you go through the gate and not deal with the monster guarding it?

Can missions be traded to other players? Likewise, can missions be drawn a starting equipment?

When fighting The Colour out of Space (immune to physical and magical) you get your combat rating, but not any of your equipment or spells; correct?

If an investigator gets devoured does the player loose all their clue tokens? The rule books says all their cards get shuffled back in, but it says you 'start as if you were just setting up' so I assumed you loose them.

Does money count as 'an item' in terms of using the Carcosan page?

During final combat does the number of successes needed decrease as investigators die? i.e.: I start with 4, one is devoured do I now need 3 successes to remove a doom token or do I still need 4? I assume it's the later.

1. Yes, you would go through the gate and not deal with the monster. This is not your choice though, it would just happen.

2. Yes and yes. They are unique items and treated as such.

3. You can use your weapons or spells for effects besides adding dice (like re-rolls).

4. You would lose them but the new character you draw would start with qany clues they normally start with.

5. No, money is not technically an item. Only Common, Unique, and Exhibit. Items and Spells are items.

6. No. It is the total number of players that were in the game. So the Final battle should be getting harder as more investigators get devoured because you have less total dice to roll.

Excellent, Thanks Coltsfan.

Don't forget though, that when trading tasks and missions they are "reset". That is, the new owner must visit all the locations even if the previous had visited some of them.

To expand on Colts's answers:

3. If you use a shotgun against the Color, it would grant you +0 dice, but 6s still count as two successes. The Bind Monster spell is completely uninhibited by magical immunity, because Bind Monster does not grant a combat bonus. These are great uses for these items against the Color.

4. Devoured and retired investigators pass their monster and gate trophies on to their successors. Don't ask me why this is, but it is.

5. The Deputy Revolver and the Patrol Wagon are items, too.

6. If an investigator is devoured at start of battle, including being in Lost in Time and Space, they still count towards the number of successes needed to remove doom tokens. In other words, if Mandy is in Time and Space when Yig awakens, she is devoured—the other three investigators in your game will go into battle requiring 4 successes to remove each doom token.

Tibs said:

4. Devoured and retired investigators pass their monster and gate trophies on to their successors. Don't ask me why this is, but it is.

So the new investigator could have a chance vs. AOs like Yog, Shubb, etc is one reason me can think of happy.gif

Do you remember where that's written? Keeping the trophies you've collected even if you get devoured is a big deal!

Sothis said:

Do you remember where that's written? Keeping the trophies you've collected even if you get devoured is a big deal!

It's in the AH RB towards the end look under devoured investigators, its next to the LiTaS, Insane, Knocked Out stuff, etc

Sothis said:

Do you remember where that's written? Keeping the trophies you've collected even if you get devoured is a big deal!

Page 17, Devoured Investigators : "In rare cases, investigators may be devoured . The player immediately discards all of his cards (except unspent trophies) and shuffles his investigator sheet in with the..."

MrsGamura said:

Tibs said:

4. Devoured and retired investigators pass their monster and gate trophies on to their successors. Don't ask me why this is, but it is.

So the new investigator could have a chance vs. AOs like Yog, Shubb, etc is one reason me can think of happy.gif

Actually its because the game is score based and being devoured and losing 5-8 points just for that besides the -1 for every devoured character can basically just make you start the game allover again...if your playing for points.

No way that keeping trophies has to do with score. I think Gamura has it right—you don't want to be swept into a battle with Yog-Sothoth or Shub-Niggurath with no way to defend yourself. I guess with Nyarlathotep you'll have to hope your replacement character begins with clues.

I think its just an oversight. I don't play that way. On the other hand, we do place the deceased's monsters and gate trophies aside to keep score, whether it's the intention or not.

DEVOURED INVESTIGATORS

In rare cases, investigators may be devoured. The player
immediately discards all of his cards (except unspent
trophies) and shuffles his investigator sheet in with the
unused investigator sheets. The player then draws a new
investigator at random and sets up the investigator as if
he were starting a new game (as described in “Game
Setup” earlier in these rules).

I don't see that the investigator actually gets to keep trophies. The new investigator is "sets up the investigator as if he were strating a new game". Investigators don't start with trophies. I think in this real, the authors were aware of the difference between an investigator and a player .

Tibs said:

No way that keeping trophies has to do with score. I think Gamura has it right—you don't want to be swept into a battle with Yog-Sothoth or Shub-Niggurath with no way to defend yourself. I guess with Nyarlathotep you'll have to hope your replacement character begins with clues.

It definitely is all about score. That's why you keep your trophies even when your investigator is devoured in the final battle and is not replaced. The trophies are "worth points" so they stay even if your character doesn't.

-Frank

Concur with all Coltsfans answers, but just wanted to add that we house rule that if you draw a mission or task as starting equipment, you have the option of shuffling it back into the deck and redrawing.

Nghtflame7 said:

Concur with all Coltsfans answers, but just wanted to add that we house rule that if you draw a mission or task as starting equipment, you have the option of shuffling it back into the deck and redrawing.

I have a similar house rule if you draw duplicate items, skills, spells during set-up you can redraw one of them. But I only do that for set-up. If you get a dup during the game, you are stuck with it.