Campaign rules idea

By Daeglan, in X-Wing

So I have some campaign rules ideas and I thought I would post them to see what people think.

I would like to seperate the ship costs from the pilot costs.

This way you can upgrade the ship and if it is destroyed on a mission you lose those upgrades.

Pilots can eject and be captured or injured or die with the ship.

Piltos can get multiple elite pilot skills and 1 pilot ability.

Droids can improve and get multiple abilities.


You start the game with a certain number of points to build your fighter wing.

Rebels start with a number of spare ships/missiles and have to spend xp to buy replacement ships and missle replacements.

Rebels can buy rookies or more advanced pilots with xp.

Imperials have an unlimited number of replacement ships.and academy pilots. They can not buy more advanced pilots after the start of the campaign.

Ejected pilots need to be picked up by a yt1300 or rebel controlled lambda
Ejected pilots picked up by the firespray ore imperial lambda. are captured. If captured next mission is a recovery mission. Captured pilots will provide the imperials with a piece of data like # of ships of a type, or number of missiles on hand etc.