Craftsmanship rules as I understand them:
1. Good craftsmanship supplimental components get -1 power (or +1 power if it's a energy generation component) *or* -1 space for good quality, and best getting -1 to both.
2. Good/best weapons follow same pattern (1 bump for good, 2 for best) from a separate table.
3. Lances and macrobatteries cannot take power reduction.
4. Archeotech is considered best quality -- No upgrades.
Sanity check time:
1. If one has a Jovian 8.3 class plasma drive, one has two direct upgrade paths:
A. Good/Best (allowing +1 power gen, -1 space, conforming with the above as to either/or, or both)
B. Throw "Modified" on there, which makes it archeotech, which would be exclusive to A.
So, would the going concensus be that A/B is true? I ask because I can't decide how overpowered the below might be, and an argument could be made that the drive wasn't archeotech when it was upgraded…
1. RT makes aquisition test for to upgrade his plasma drive to Best quality.
2. RT makes another aquisition test at a later time for an Archeotech component (ie. the parts for 'Modified')
3. RT then arranges the appropriate yard period and payment schedule to have the archeotech components integrated into his best quality plasma drive, resulting in +1 power gen, -5 space, +1 speed.
OP? Rules forbid it that way? I've ruled that you can't do that before, but I figured I'd ask what everyone else thought in case I was being unreasonable.
BONUS QUESTION:
Some supplimental components have only power requirements or minimal requirements to begin with… take the deep void auger for example, at 7 power, 0 space. It's not archeotech, so it's upgradable… but with only a power req, the space reduction bonus is not applicable. Would you guys allow best to be at -2 power?
The method I've proposed but not yet implimented is that for components where power or space reductions make little sense, like space for the auger, or all the 1/1 supplimental components is to identify a function of the device, grant a single reduction in any stat 2 or higher (which must be chosen for Good), and at Best quality, increase the bonus from that component slightly or otherwise add a small bonus to the component based on the function.
Examples:
Deep void auger 7/0 - +10 Detection
Deep void auger, Good 6/0 - +10 detection
Deep void auger, Best 6/0 - +13 detection
Pilots chambers 1/1 - +2 attack craft rating
Pilots chambers, good 1/1 - +5 attack craft rating
Pilots chambers, Best 1/1 - +10 attack craft rating
Please note, the rate of increase on the pilot's chambers goes 2/5/10 due to my time in the Navy, working on a carrier; where it became very clear that pilot training is a major force multiplier. I figured the quality change represented changes in technology, better holographics, better training programs, ability to update training regimens on the fly for them to represent all the threats the ship has seen, etc.