Journey Down the Anduin [nightmare] - (Shadow Pool) V2
For the Russian v2
Journey Down the Anduin (nightmare) v2
Journey Down the Anduin [nightmare] - (Shadow Pool) V2
That's some long time.
That's some long time.
The quest upon middle earth are tales out of time.
TragicTheBlathering, that's like a first-age name in this game! Loved your unboxing vids!
As always, great game and the only LOTR LCG video with a nice *****.
Edited by LecitadinPlease, it's "Vil-ya", just liked it's spelled.
As far as the deck goes, Putting a Master of the Forge or two in the deck can eliminate the problem that Imladris Stargazer has. I used to run a similar deck, but with Mirlonde instead of Frodo and a metric ton of elves. Glaurung has a video of a similar deck.
As always, great game and the only LOTR LCG video with a nice *****.
Now I'm going to have to watch the video, just to find out what a ***** is!
TragicTheBlathering, that's like a first-age name in this game! Loved your unboxing vids!
haha.. I've always been around.. Pop in to steal deck ideas that kind of thing.. I'm having a LoTR revival at my place at the mo. So expect more vids and chat from me!
As far as the deck goes, Putting a Master of the Forge or two in the deck can eliminate the problem that Imladris Stargazer has. I used to run a similar deck, but with Mirlonde instead of Frodo and a metric ton of elves. Glaurung has a video of a similar deck.
Thanks for the input.. here are some of my thoughts on the matter.
The problem with Master of the Forge in this particular deck is the dead draw. While yes, any card that shuffles the deck gives Stargazer a great boost. The fact is that in most games you are drawing 2 cards a turn, and this is really strong as you have a 2 card peak, 2 card draw. That is pretty strong. Also, due to the threat requirements of this deck you need Will of the West to cycle Gandalf and threat reduction events. This card also shuffles the deck. So you can basically use it for this same purpose and free up any slots you were using on Master. You have 2 mulligans, a stargaze, that is a 17 card peak (kind of) plus you have normal draw AND 2 optional shuffles with Will of the West for another 10 card peak. .... It is pretty rare for the combo to not come out and get stuck in that stargaze problem
As for the heroes... well I went with 2 spirit as I wanted the opportunity to cast a greeting for 6 threat reduction every single round. Each turn I get 3 spirit (with Vilya). Frodo is a great choice for this quest as in Stage 2 there are no engagement checks so you do not have to worry about threat that much, and in Stage 3 there is no new encounter cards so you can plan exactly what you are doing at the start of the turn, meaning that again.. threat gain is not really an issue. I think it is one of the "best" quest to abuse his ability.
That's fine. But I'm not talking about getting the combo out or this quest in particular. I'm talking about the power of the deck in the long run. Just after refresh I tap stargazer to arrange the top five:
1. Cheap event
2. Expensive card
3. Useful attachment
4. Blah
5. Blah
Draw phase, draw cheap event. Planning, exhaust Elrond and Vilya to out the expense card into play. Then exhaust Master to get the attachment and stir the deck. The exact order can be mixed up depending on the situation, but you get three great cards a turn, rinse and repeat. (Vilya can play Greetings too.)
It's a powerful deck no doubt, and Frodo can certainly help on quests where you risk having a fatty engage you early. But I think in terms of general power you are better off having an extra lore resource per turn because generally the lore cards are the expensive ones.
Edited by Bullroarer Tookcool cool, yes that is a strong way to go.. assuming you have attachment targets, which this deck has very few. Tthe thing is as I ma using a restricted card pool anyway, it is hard to make "power decks" and on top of that I design a new deck for each quest so there is some variety in the videos. So they are kind of tailored.
There are very few lore cards in the deck. Most are in fact Tactics and nearly completely rely on Vilya to pay for them. The only cards that require a high cost that need easy casting is really the spirit event - O Elbereth! Gilthonial! @4xSpirit. and The Galadhrim's Greeting @3xSpirit.
Also this quest the shadow cards a pretty weak and can mainly be ignored, apart from a few acceptations. One of those acceptations bounces a tapped body into your hand. With 2 spirit Heroes from turn 1 you are able to bounce stargazer and then put her back down at the start of the next round.
As always, great game and the only LOTR LCG video with a nice *****.
Now I'm going to have to watch the video, just to find out what a ***** is!
Well, it's furry and got censured by the forum when I posted it.
Nice game! But it doesn't matter, for me, if you take your time (especially for reading the text on some enemy cards that you might miss... wink, wink), and if the video is a little longer. You always play in a relax fashion, anyways. ![]()
The deck can function a LOT better than it did in the video. It was really late getting the Belt out and also the key card in the deck is really the Mapmaker guy.. you can use the crazy resource gen to quest exactly as needed to stall to get the condition killer dwarves out and then run home the last 2 sages in quick succession. In this video though it took like 8 turns or something to get the belt and the mapmaker didn't come out till the last turn. Pretty crazy... oh well.
The last video I posted while I won the quest, the deck performed very badly. Snow Shoes can in fact really own this quest, but last game I had some really bad draws not getting Mapmaker or the Belt till well into the late game.
Thought I would do another video just to show the deck functioning a little more normally. For speed sake I just pushed this on out in LackeyCCG instead of using the real cards.