Beside the Core Rulebooks..

By Kager, in Star Wars: Edge of the Empire RPG

Publishing a new SW rpg would be a dicey proposition for any company, and even moreso for a company not primarily known for rpgs. Because the people who love Saga love Saga. And the people who love D6 love D6. And the people who love OCR/RCR are all institutionalized. sonreir

So, including 'everything in one book' means spending three times the resources on development, art, graphic design… all resulting in a three-times-the-size book for three times the cost. People who already love a prior incarnation of the rpg might not wanna buy that. And beginning rpgers definitely won't. Not to mention, such a book would have three times the errata.

Doing it this way, FFG can test the waters, keep prices low, and, giving us only street-level characters at first, can work the bugs out of the basic system before moving on to the crazy stuff. And if everyone balks and sticks with Saga/D6, FFG's loss of investment will be less painful if the line doesn't fly.

It's good that you have a great time with Saga… why not play some of that while you wait? complice

Back on topic: I know I saw it officially stated somewhere (though I can't remember where) that there will be published adventures.

The most iconic period of Star Wars is the time of the original trilogy. When you mention Star Wars a majority of people think of Luke, Han, Darth Vader and deathstars and the Rebellion. FFG decided to go back to basics and model their core books after the original trilogy. As the rest of the EU sprung from the OT, so you shall be able to expand your game to other areas and periods once all the books are released. You may not lile their plan, bit it is what it is. The kitchen sink philosophy didn't work any better.

As to supplements, races, equipment, droids, starships and adventures are all viable choices which wouldn't tread into corebook territory.

Gamgee said:

That's my point, Star Wars should cater to everyones view of the Star Wars verse. Why do we have to even have this dumb argument? If the book catered right off the bat to everyones tastes we would all be la de da, but it isn't. It's a Star Wars RPG with a very narrow and specific focus that is doing what the GM should be doing and creating a coherent setting for each individual Star Wars campaign. I've played Saga games from humble down to earth origins, to crazy over powered legends of the KOTOR era that save the galaxy. Which is my point, why do I suddenly have to conform to this book? I know I don't, but assuming a salesman is trying to sell this to me. I have to wonder why. Why does it do that no other Star Wars RPG has never done or can't do?

Why shouldn't EotE cater to everyone's view? Beacuase if the game catered to everyone's view, it would be a crap product due to total lack of focus. This has been asked and answered. Repeatedly.

Why are we having this dumb discussion? Because you're asking dumb questions and posting dumb gripes about the game. And rapidly proving that attempting to explain to you why the choices were made seems to be an equally dumb endevour.

And from what I've gathered, your complaints are:

  • No sith/Jedi, but then you say thats NOT the point you're trying to make
  • SW characters are "supposed" to be larger than life, but then that was handily refuted with no rebuttal
  • It doesn't cater to everyone, but it has been repeated over, and over, and OVER that such an approach would reduced the quality of the game.
  • There's something about why can't you be a humble solider or Jedi initiate, but you can (the whole f***ing Hired Gun and Bounty hunter trees and the force exile, respectively). Are you upset about the class design?
  • The Rebellion era is lame. Sorry? I also think you're completely wrong.
  • The characters can't be powerful enough? Or something? I have no idea what the end of your last post was about.

And… thats all, or at least most, of it. And none of them seem like very fruitful complaints. So I don't know what you mean when something has been lost in translation. You actually have to state something for it to be translated.

mouthymerc said:

You may not like their plan, but it is what it is. The kitchen sink philosophy didn't work any better.

Basically this. Delightfully succinct.

So, EotE isn't going to fail hahahaha whether you're there or not. Because there are plenty of people willing to give the new, focused approach a chance to succeed. I don't know what "assuming you're still trying to be sold on this" means. The game is printed, it's on the boat. Decisions were made years ago. Missiles are launched. There's nothing left to do to 'try to sell you on it'. The game simply is what it is. And the game S actually will cater to pretty much everyone's view of the SWU, they're just taking a measured, paced approach to it. Once it again, your gripes, Gamgee, are what we've seen before: It's not that you don't like what FFG is doing, you just don't like what they're doing right now .

Simply, if you can't get past their fundamental design plan (3 aspects, 3 games, 1 set of dice), don't buy it.

Seriously. Don't.

There is NO better way to communciate to a publisher that you dislike their product than to not spend your money on it. And if you don't like the design of the game, no one is telling you that you have to conform your play style to this game.

Because you don't have to play it.

Now if you want to play it and have a constructive discussion about it, then, please, post that. Otherwise, why are you here?

-WJL

Anyway, BACK on topic. If I haven't said it before: Adventures.

The game HAS to have published adventures!

-WJL

Man, who could have predicted that people would want to play Jedi in a Star Wars game.

LethalDose said:

Gamgee said:

That's my point, Star Wars should cater to everyones view of the Star Wars verse. Why do we have to even have this dumb argument? If the book catered right off the bat to everyones tastes we would all be la de da, but it isn't. It's a Star Wars RPG with a very narrow and specific focus that is doing what the GM should be doing and creating a coherent setting for each individual Star Wars campaign. I've played Saga games from humble down to earth origins, to crazy over powered legends of the KOTOR era that save the galaxy. Which is my point, why do I suddenly have to conform to this book? I know I don't, but assuming a salesman is trying to sell this to me. I have to wonder why. Why does it do that no other Star Wars RPG has never done or can't do?

Why shouldn't EotE cater to everyone's view? Beacuase if the game catered to everyone's view, it would be a crap product due to total lack of focus. This has been asked and answered. Repeatedly.

Why are we having this dumb discussion? Because you're asking dumb questions and posting dumb gripes about the game. And rapidly proving that attempting to explain to you why the choices were made seems to be an equally dumb endevour.

And from what I've gathered, your complaints are:

  • No sith/Jedi, but then you say thats NOT the point you're trying to make
  • SW characters are "supposed" to be larger than life, but then that was handily refuted with no rebuttal
  • It doesn't cater to everyone, but it has been repeated over, and over, and OVER that such an approach would reduced the quality of the game.
  • There's something about why can't you be a humble solider or Jedi initiate, but you can (the whole f***ing Hired Gun and Bounty hunter trees and the force exile, respectively). Are you upset about the class design?
  • The Rebellion era is lame. Sorry? I also think you're completely wrong.
  • The characters can't be powerful enough? Or something? I have no idea what the end of your last post was about.

And… thats all, or at least most, of it. And none of them seem like very fruitful complaints. So I don't know what you mean when something has been lost in translation. You actually have to state something for it to be translated.

mouthymerc said:

You may not like their plan, but it is what it is. The kitchen sink philosophy didn't work any better.

Basically this. Delightfully succinct.

So, EotE isn't going to fail hahahaha whether you're there or not. Because there are plenty of people willing to give the new, focused approach a chance to succeed. I don't know what "assuming you're still trying to be sold on this" means. The game is printed, it's on the boat. Decisions were made years ago. Missiles are launched. There's nothing left to do to 'try to sell you on it'. The game simply is what it is. And the game S actually will cater to pretty much everyone's view of the SWU, they're just taking a measured, paced approach to it. Once it again, your gripes, Gamgee, are what we've seen before: It's not that you don't like what FFG is doing, you just don't like what they're doing right now .

Simply, if you can't get past their fundamental design plan (3 aspects, 3 games, 1 set of dice), don't buy it.

Seriously. Don't.

There is NO better way to communciate to a publisher that you dislike their product than to not spend your money on it. And if you don't like the design of the game, no one is telling you that you have to conform your play style to this game.

Because you don't have to play it.

Now if you want to play it and have a constructive discussion about it, then, please, post that. Otherwise, why are you here?

-WJL

Actually that is false, bitching and griping is a VERY good way to get your point accross. Time and time again people try to be civil and stage protests and stop sales. It almost usually never does anything. When people start bitching, whining, complaining, or otherwise being a hassle for everyone? Then stuff starts happening.

I could just walk away from this, but then I'm in a silent demographic that no one knows. Who knows how much players your actually missing out on that don't like the design of the book. If you tell them to shut up and never speak up and just not buy it you could have a market worth millions right under your nose. Except because your answer is to "shut up and not buy it" instead of arefully listening. Then some patient person does listen and sees there is a market, and there is tons more money to be made.

Then you have another competitor.

I've said my piece on this edition of star wars, so no need for me to reiterate anything about it.

Gamgee said:

bitching and griping is a VERY good way to get your point accross.

Very true. Though I daresay a(nother) thread on the topic would have been more visible, and would have been more easily ignored by people here who want to talk about the OP's question.

Gamgee said:

I've said my piece on this edition of star wars, so no need for me to reiterate anything about it.

Also very true.

Gamgee said:

Actually that is false, bitching and griping is a VERY good way to get your point accross. Time and time again people try to be civil and stage protests and stop sales. It almost usually never does anything. When people start bitching, whining, complaining, or otherwise being a hassle for everyone? Then stuff starts happening.

Not always. Sometimes the bitching and moaning has a detrimental effect. Either the changes made are not good or the game goes away completely because there is no way to please everyone. But maybe that's your reason for doing it.

Gamgee said:

Even the rules seem more dense and slow to play than a simple d20 system. It's not supposed to have tons of rules.

You seem more enamoured with d20, maybe you wish WotC held on to the rights to produce a RPG. Although why you think d20 is simpler, beyond the pass/fail system, is beyond me. I find the open-ended narrative nature of FFG's Star Wars much more in keeping with the science fantasy world of Star Wars than any d20 game I've played. I understand how some may have difficulty wrapping their head around results that go beyond pass/fail. Some people are just more literal -minded.

Gamgee said:

I could just walk away from this, but then I'm in a silent demographic that no one knows. Who knows how much players your actually missing out on that don't like the design of the book. If you tell them to shut up and never speak up and just not buy it you could have a market worth millions right under your nose. Except because your answer is to "shut up and not buy it" instead of arefully listening. Then some patient person does listen and sees there is a market, and there is tons more money to be made.

Then you have another competitor.

Nobody is going to come along and "do it better". Not without getting the printing rights first. Not only that, but "better" is relative. And at the end of the day, the only thing that is going to show whether or not the RPG is doing well for FFG is whether or not it meets their sales expectations. If it does, great, if not, then they may need to re-evaluate.

So your displeasure in FFG not using a kitchen sink philosophy may be a valid opinion, it is whether or not you (and any others not happy with the direction) buy the game that will possibly have any effect. FFG's not going to change anything if the game is selling like gangbusters but a few people want this or that now rather than later.

Also, a cardset summarizing the weapon qualities (similar to the Tannhauser equipment deck), so each player can have all the rules for how their weapons work right in front of them, rather than looking through the book. That would be awesome.

Could do the same for talents, but I'll probably just photocopy the talent trees so each player can have a copy.

I saw someone say something like "3 games, covering 3 different aspects, using 1 set of dice. " I just hope that it's "3 games, covering 3 different aspects, using 1 set of dice and the same ruleset *" or I'll be very dissapointed.

* I want the same skills - with the same names - to appear accross the lines, vehicles/starships to be stated and rated the same accross the lines, etc. None of the **** they did with the WH40K lines where the same Talent/Trait does five different things depending on the game or where a given adversary has multiple conflicting write-ups across the lines.

HappyDaze said:

I saw someone say something like "3 games, covering 3 different aspects, using 1 set of dice. " I just hope that it's "3 games, covering 3 different aspects, using 1 set of dice and the same ruleset *" or I'll be very dissapointed.

* I want the same skills - with the same names - to appear accross the lines, vehicles/starships to be stated and rated the same accross the lines, etc. None of the **** they did with the WH40K lines where the same Talent/Trait does five different things depending on the game or where a given adversary has multiple conflicting write-ups across the lines.

This x 10000000. I would also ask that they avoid the power escalation problem of the old WoD. Once you incorporated Mage into Vampire and/or Werewolf you had a horribly broken game, I hope the Jedi book doesn't do that to this system.