When I strike with the transport, I pull Wedge. Can I play him as an enhancement as his text allows, or does the transport's effect require he enter play as a character unit?
Action Series Bulk Transport + Wedge Antilles
When I strike with the transport, I pull Wedge. Can I play him as an enhancement as his text allows, or does the transport's effect require he enter play as a character unit?
The important thing to remember here is the distinction between the terms "Play" and "Put into play" Both of which are defined in the rulebooks Term Summary on I think page 10, might be 13. Don't have my rulebook handy at the moment.
The important thing to remember here is the distinction between the terms "Play" and "Put into play" Both of which are defined in the rulebooks Term Summary on I think page 10, might be 13. Don't have my rulebook handy at the moment.
Sorry for dragging this out but I really want to understand all of these rules instead of memorizing rulings and such.
I saw this ruling going either way until I studied Play vs Put into play as suggested.
From page 13:
"Play describes an action where a player pays the resource
cost of a card in hand and transfers it into play…"
Now since Wedge says:
"You may play this card on a friendly Speeder or Fighter unit as an enhancement…"
So it seems to me that as long as Wedge comes from your hand and you paid the resource cost, do you only have the option of playing him as an enhancement, is that what it boils down to? But then it contradicts what dbmeboy contributed…
Also, I've tried but am having trouble finding the rulings on cardgamedb, do I have to make an account to see them all?
See an effect like the Viper Probe Droid that allows you to play it from somewhere other than your hand. Basically, you're generally right that "play" will mean from your hand, but there could be some effect that allows you to play cards from other zones. As thateeffect doesn't exist right now, I shouldn't have brought it up. Sorry about that.
dbmeboy said:
Excellent clarification. Thanks to all for the insight.
Viper Probe Droid - You may play this unit from your discard pile as if it was in your hand.
And now I see exactly what you meant, you were also referring to the term play. The game is getting intense, loving it. Wonder if the next FAQ will define the word "the"… ![]()
I actually don't necessarily agree with this.
Reading the definition of Play on page 13 and the definition of put into play on page 13 and 27 and Wedge's card, I don't see anything that clearly marks it as not being playable that way (as an enhancement). Both play and put into play are tranferring a card into the play area, the only difference that is really noted is the 'without paying it's resource cost'. Wedge's text seems to be referring to 'where' he may be 'played' when the card is transferred into play, which both 'Play' and' Put into Play' do. When else would you be putting him onto anything else as an enhancment? Certainly not BEFORE he is transferred into the play area. Also, what does the page 27 statement ' and ignoring any play limitattions' mean? What is a play limitation? Is Wedge's text a 'play' limitation? Does ignoring it mean you get to ignore that you can only do it when you 'play' it? That would seem to be an argument as well for it working, although the meaning of what exactly a 'play limitation is' is muddy to me at least.
I understand the point of view that "Play" and "Put into Play" are not the same wording, but Wedge's wording doesn't say anything about some condition you have to meet prior to 'playing' him, as a matter of fact it is only referring to what to do with him as he is transferring into the play area, which both effects MUST do (transfer to the play area that is).
So currently I do not see it as clearly prohibiting it one way or the other. Is there anything official on this yet anywhere or is this all just our respective conjectures at this point?
From a game balance perspective, I personally think Bulk Transport at least for this point in the game (until more cards come out), will have practically no purpose if Wedge is not able to be used that way with it, and it is certainly not broken if he IS allowed to be played that way.
My two cents.
It's fine to disagree and your argument was well made but you are wrong.
Wedge can only be Played as an enhancement. He cannot be Put Into Play as one.
As mentioned above, there has indeed been an official ruling posted on this one. However, even without that, it's important to understand that just because a card has an ability that alters how it can be played does not mean that it alters other ways that it could be put into play. To do that, you'd need an ability that was written as:
Interrupt: When this card enters play, it may enter as an enhancement on a friendly Speeder of Fighter unit with the text…
I believe you are not required to reveal cards when you search the top 5 with the transport. So lets say wedge is the only character found in those top 5. How is my opponent suppose to verify that? In other words, whats to stop a player from cheating if a card he doesnt want in play comes up during a search and hes forced to play it? I'm assuming "put into play" is not optional once you choose to use the reaction.
Seems like Action-series Bulk transport needs to errata the word "search" for "reveal"
I'm pretty sure that the player doing the searching has no obligation to put a character into play if there's one that fits the criteria. If there are 4 of the 5 that fit the criteria, he doesn't put the other three into play, so the foundation is set for not putting in cards that meet the criteria. We're just extending that foundation to say that you don't have to put one into play. There's also no "target" specified, it doesn't say "must", the reaction is optional to start with. I believe it remains optional whether you put any card into play - the effect is giving you the choice.
Im not so sure. Yes the reaction itsself is optional, but I doubt you can choose not to put a character into play once you've choosen to use said reaction. It would have to say "MAY put a character into play" for it to be optional. Its says put "A" character into play. Meaning only one and no option.
My point is that using this ability has the potential to backfire if you find only one character that meets the put into play creteria. That said, there needs to be a way for your opponent to verify that it did or did not occur, thus changing it to reveal instead of search fixes the issue.
This one is going to need official ruling, because "search" isn't really a defined game term.
In MtG: you have no obligation to "find" what you "searched" for, and in this circumstance could have your search fail even if there was an eligible target.
In SWCCG: you couldn't choose to not "find" what you searched for if it was there and saying that you didn't meant that your opponent got to look through and verify
In this game: no word either way.
I've received an official ruling from Nate, that "finding" the object of a Search is not mandatory in Star Wars, that players may optionally fail if they find something in their Search but wish to treat the Search as a fail. It'll be covered in next FAQ.
PBrennan said:
I've received an official ruling from Nate, that "finding" the object of a Search is not mandatory in Star Wars, that players may optionally fail if they find something in their Search but wish to treat the Search as a fail. It'll be covered in next FAQ.
Thanks. I had hoped that was the case.