Compel : This technique allows the psyker to force others to briefly act against their will. The psyker makes an Opposed Willpower Test against the target. If the psyker succeeds, the target must follow his commands. The commands must be simple and achievable in one round. Some examples include “Flee,” “Fall,” “Attack the closest target,” and so forth. If the command is a potentially suicidal act, the target gets a +20 to his Opposed Willpower Test.
My question is simple: When? As in, when does the compelled action take place? The power gives no hint as to when the target must follow the copulsion. Does it happen immediately upon manifesting the power? Or does it happen only when it becomes the target's turn in the initiative, which would be the most logical explanation. We're presented with these two options.
A: If the compulsion occurs immediately upon manifesting the power, you run into problems such as an astropath compelling a teammate to attack a target. Then when it becomes the teammate's turn, he attacks again, this time of his own volition, essentially giving the team member two attacks at the sacrifice of a half action from the psyker. A character is allowed one attack per turn , and since the teammate would be attacking once on the astropath's turn and once on his own turn, this would technically be allowed.
B: And when we think about the compulsion occuring during the enemy's turn, then that adds another facet of usefulness to the power. That means that not only can you make someone else do whatever you want, you also strip them of their next turn by making them act on their turn, not yours (in the case of the 1st argument).
How have all of you handled this? Or am I just grossly missing something?