Hello all,
Since I have the impression that me and my group are fully confortable with the rules, I am plannig to introduce vehicles to my players in EotE. For this I am re-reading the rules for vehicles and I have some questions. I am sorry but this means that I may be spamming you guys for the next couple of days
To start with:
Q1)
Beta book, under the starship and vehicles section, page 149, under the description of "Critical hit rating" it says:
" In addition, a character can only generate one Critical Hit per hit on a target . However, if the roll generates enough advantages to result in multiple Critical Hits, the character can choose to add an additional + 10 per additional Critical Hit to his roll. "
Beta book, under the starship and vehicles section, on page 157 under the header "Step 6: Reduce damage…" it says:
" If an attack triggers more than one Critical Hit, the player may choose whether to roll each Critical Hit separately , or may make a single roll, adding + 10 to the result for each additional Critical Hit beyond the first. Note, that talents and qualities that specifically affect Critical Injuries do nol effect Critical Hits (so the Vicious quaiity. for example, would have no effect on a ship or vehicle). "
They look to contradictory and exclusive options, is one or the other, right? Or am I missing something?
Q2)
On page 155 it is said that the action Damage Control can only restore 1 point of system strain per attempt . It can be attempted as many times as desired, once per turn of course.
Later on, under the section "Taking damage" pg 160-161 System strain it says:
" While the situation aboard a ship that has exceeded its strain threshold is indeed dire, not all is lost. Any crew member can aid the ship in recovering strain by performing repairs and damage control such as rebooting systems, bypassing fried circuits, and putting out electrical fires. Performing damage control of this kind uses a crew member's starship action for the round , (…) "
" (…) If a repair check is successful, a ship recovers a number of strain equal to the number of successes generated on the check . (…) "
Is this a contradiction in the rules? or the designers of the game wanted to make easier to recover the system strain from a ship which has been totally dissabled (i.e. system strain threshold exceeded)?
Thanks in advance for the clarifications.
Yepes