Whirlpool + 2 Shadow + Cell Portal + Watanabe

By rpgplayer88, in Android: Netrunner Rules Questions

If the runner encountered whirlpool can't let the runner jack out during the run and cell portal can be rezzed with the help of watanabe and shadows made it as an infinite loop….

How does this combination resolve? Does the corp win instantly as the runner trap in the void?

rpgplayer88 said:

If the runner encountered whirlpool can't let the runner jack out during the run and cell portal can be rezzed with the help of watanabe and shadows made it as an infinite loop….

How does this combination resolve? Does the corp win instantly as the runner trap in the void?

I think that in this case the corp must state a finite number of times he is willing to rez Cell Portal after which he will no longer do that and the runner will continue the run and go past Cell portal.

Therefore choosing how many tags the runner will get (assuming a weak enough link). The corp may also arrange things to gain more credits than necessary to rez Cell Portal on each pass, thereby gaining as many credits as desired. Or even put some damage in the loop to flatline the runner.

I've only ever run into a similar situation once. We decided that the corporation has to let the runner through, but the runner now has infinite tags and the corp has infinite credits.

Hopefully there is an FAQ ruling coming on this.

Other FFG games have a rule for infinite loops. The rule is to expose the loop once, then announce how many times you execute it. It is then considered to have been executed that many times instantly and you carry on with the game. Such a rule will very probably be added to the FAQ.

Khudzlin said:

Other FFG games have a rule for infinite loops. The rule is to expose the loop once, then announce how many times you execute it. It is then considered to have been executed that many times instantly and you carry on with the game. Such a rule will very probably be added to the FAQ.

The general rule with ANR and infinite loops is that the active player declares how many iterations of the loop occur. In cases where the active player cannot control the loop (as with Whirlpool), the onus to break the loop after a declared number of iterations is on whoever is making the choice to keep the loop going.

Thus for the loop described in this thread's title is under the corp's control, so they would declare an arbitrarily high number (such as 1 billion), resolve that many loops, and then the runner would access the server. If the whirlpool was NOT present in the same chain, the runner would have to jack out to break the loop, as they are the active player.

I can't find that rule in either the Core Set rules, the tournament rules or the FAQ.

Khudzlin said:

I can't find that rule in either the Core Set rules, the tournament rules or the FAQ.

Lukas made a couple of rulings on it and then things got really complicated when they printed Whirlpool and he said to just wait for the next FAQ.

funnier if you could manage whirlpool+shadow+shadow+cell portal+janus+cell portal+watanabe

Takes a lot of resource management and stealing prevention, but would be absolutely hillarious

This would be simpler. The runner would eventually run out of credits and clicks and flatline.

Khudzlin said:

This would be simpler. The runner would eventually run out of credits and clicks and flatline.

Right. You could just say "I'm going to repeat this until you flatline or 1000 times, whichever comes first."