Sharp said:
bogi_khaosa said:
vs. 20 side armour (I think it's 22 really) 3d10+3 means a critical hit 33% of the time each time they exceed the AP, which will be about 40% of the time. Due to size of tank and horde rules for number of attacks they will hit a lot with multiple hits if firing SA or FA..
From the rear (which is where a smart Horde would be attacking if possible), a Chimera will be destroyed in about 5 rounds I think on average by a large horde of lasguns firing semi-auto, doing fuzzy math in my head. Autoguns will do it twice as fast due to FA.
I don't have my books with me at the moment but I believe to remember, that hordes cannot inflict Zealous Hatred/Righteous Furry, so if i understood the vehicle rules right, no crits before they reduced structure to zero.
Yes. BC core p.350 "Damage caused by Hordes" last sentence.
"Hordes cannot inflict Zealous Hatred unless specifically noted otherwise. The damage they could deal is taken into account with the extra dice they roll."
But why not play it with little paranoia aspect. Make Cultist Horde attack from the front while 4 man cult-team wielding 2 missile launchers armed with Krak missiles leave the main group and tries to make ambush attack from the rear, as they are not part of the Horde they inflict ZH/RF normally on damage roll of 10.. Players could make Perception/Awareness test to notice this little deception and act accordingly.
Tome of Blood had many nice Horde rules that I have being meant to implement to the OW game I'm, hopefully soon, starting to lead. Also as soon as Tome of Excess comes to the local gaming store near me I'm going to buy it and use the new minion rules to represent the comrades.