Hi guys! In IH on p.224 there are rules for pursuits, which seem pretty normal, until you've actually playtested them - unless I got them all wrong.
What they basically say is:
1) You roll Initiative, whoever wins - gets 1 Pursuit point.
2) Each turn you can take Chase or Flee Action, which is actually an Agility test, with difficulty that depends on terrain, traffic etc. If you pass the test - you gain 1 Pursuit Point + 1 PP for each degree of success. Failure nets you loss of PP's.
The problem is I don't get what happens when you manage to catch the fleeing guy? Starting at 0 PP's also makes you lose the pursuit real fast - not fun, especially for starting Acolytes.
So please share how you handle pursuits!
Thank you!