DVeight said:
1) So you could argue that since its a range band its one manuever to move out of engaged and then your in short range. However for me, short range only being several meters, it doesnt make sense from a narrative point of view and also considering the ranges are abstract, no exact increments in meters are given, that it would take someone fleeing an engagement only several metres in the space of that one round.
2) Considering one round equates to about six seconds.
1) Per beta update it requires 1 manoeuvre to move out of engaged into short range - see page 7 in the final beta update document. So from Engaged to medium would be 2 manoeuvres - 1 to disengage to the short range band, and 1 to move into the medium range band. Therefore it would be 2 manoevures to go from medium range to engaged - 1 to short and 1 to engage. Engaged is not a range band, but a sub-category of the short range band. I mean if you're at medium range to opponent Albert and short to Bertram, you engage Albert, that does not make you at long range with Bertram - he is still at medium. The engaged range band is more like a manovure only-thingy…. Much like - if I remember correctly - disengaging from melee even in d20 (at least 3rd edition) required some special move/manoeuvre/whatnot, to not provoke an AoO (although it might be that I remember incorrectly) - a five foot step or whatever…
2) Round are not six seconds, they can be shorter or longer depending on requirements - the book I think states that a round can be up to 1 minute for personal combat (and I'd say potentially longer if narratively fitting for vehicular and starship combat). It is I think, left intentionally vague and undefined.
I have not had any of these issues - and while I can see the problem, I think its best to keep to the range band categories rather than jumping over into number of manoeuvres of distance. Also, remember if chasing or escaping you should be using the chase mechanic rather than counting menoeuvres between chased and chasee.
I understand LD's choice of using manoeuvres to measure distance, it makes sense and is logical. I on the other hand wouldn't, and I'm not using it that way. I am keeping to the idea that to move between medium and long requires 2 manovures, regardless of where you start, and if you only spend 1 manovure to move either way, you will stay in whatever range band you started out in. It sort of makes sense - to me - that it requires more effort to cross that imaginary line between range bands - considering terrain, height/level differences and the like.
To put it another way, you are always within your own short range band (plus your own engaged sub-band), you will never have to move to this band (consider disengaging not so much moving to a different range band as to entangle/disentangle from melee threat range, sitting down at computer station, etc) - so in the thread starters post the PCs should be in the short range band really - at least that is my understanding . Not that this necessarily changes the problem s/he puts forth, most likely not.
The way I solve these things in my game has sometimes been to use a map. I either use a measuring device (usually from the X-wing game) or I just state that the whole area is with in, for instance medium range, a smallish warehouse… or I use some sort of measuring device, one short to move withing short range; to check for possibilities to engage an opponent, device, to move to a ladder, find cover. A slighty longer one that I add to the shorter one which represents medium range and a much longer one added for long range. Now this tool works well for some encounters and simple tacticts, but I prefer not to use it if I can. Because the conundrum of moving between medium and long range mess it up if having pedantic players that, if using measuring devices, rely on that visualisation and logic, rather than the rules… meeh. I have still not had issues with this really.