I've tried a bunch of Hero combinations for he outland trait some have worked very well, but I could not find a good balance bettween resources and card draw. I've finally came up with something that really works well. I'd like to see what you all think. This deck works really fast in both card draw and resource generation. It's common to more than 10 allies on the table by round three!
Heroes:
Hurluin the Fair, Theodred, and Beravor Threat: 26
Allies: (30)
Warden of Healling x2
Anfalas Herdsman x3
Hunter of Lamedon x3
Knoghts of the Swan x3
Ether Swordsmen x3
Warrior of Lossarnach x3
Errand-rider x3
Snowbourn Scout x3
Faramir x1
Envoy of Pelargir x3
Gandalf (core) x3
Attachments: (5)
Steward of Gondor x3
Cram x2
Events: (15)
A Very Good Tale x3
Sneak Attack x3
Gaining Strength x3
Dareon's Ruins x3
Peace and Tought x3
Total :50
Strategy:
Beravor's card draw and Theodred's resource production work really nicely with Hirluin. I'll exhaust Beravor during the first planing phase. If Steward of Gondor is in hand it goes on Hurluin. The goal is to get one or two other allies in play first round. Hurluin and Theodred will go questing, Hopefully with another Ether Swordmen. I always leave one ally (preferably non-outlander) ready as a chump blocker. Hurluin gets a resource from Theodred which means he will have at least two next round, which can pay for at least one or two outland allies. and If he has Steward of Gondor He'll have 5, and If you have Gaining Strength he will get an additional resource. Beravor will keep plenty of alies in your hand to pay for. If I have Peace and thought, I'll tap Theodred and Hurluin during the refresh phase to draw 5 cards. I'll also tap Beravor for two cards during planning, and also get the normal one card per round. That's 8 cards. I usually wait to do this when I have a good amount of resources. The Heros can afford to do this since, once the allies are set up, all the heroes need to do bea able to draw card and pay for them. It's not to important mid-game if they are ready or not. A Very Good Tale will also bring in allies regularly.
This deck has done beat many of the difficult quests: Laketown, Shadow and Flame, Into Ithillien etc. with scores lower than 70.
It's a very Powerful deck in my opinion. Any tips for imporment would be great.