Hello, when resisting insanity, the players guide says to make a check but does not say how many challenge dice to use. I know if the insanity had a severity of 4, 4 successes are needed to resist or recover from it over the course of four months.
Insanity, how many challenge dice?
There is no resistance roll initially.
Emirikol said:
These are Average (2d) checks
Cheers,
Yepes
Average 2D to recover from permanent insanity. Great! Where did u find that?
I can't find that rule either.
jh
You won't find it in the books because it is not there.
I posted it in the forums some time ago but I of course it got lost. If only the developers of this game would have care a bit more about it, like for example updating the FAQ from time to time, a list of 2 - 3 action cards per creature… today this game would have more players. Whatever!
Here you have again:
On Apr 11, 2012, at 5:06 AM, <
yepesnopes
> wrote:
> Message from:
> Yepesnopes
>
>
> E-mail:
>
yepesnopes
>
>
> Rule Question:
> Dear support member,
>
> In Player's Guide chapter 9, page 92, under "Recovering from
> Insanity" it states "A character can remove an insanity by
> succeeding at a number of Discipline checks equal to the intensity
> of the insanity, as shown on the individual insanity card." Shortly
> after, in page 93 it says "On these Discipline checks, critical
> failure indicates not only a lack of progress, but a slow immersion
> into the madness. If the Discipline check fails and generates 2 or
> more banes, remove 1 success from the characterâ?Ts attempts towards
> recovery."
>
> Which is the default difficulty for one of these tests? Simple,
> Easy, Average, Hard, Daunting…?
>
> Thank you in advance for your help.
> Yepes
Yepes,
These checks should be Average (2d) difficulty.
Enjoy the game!
~Dan Clark
Creative Content Developer
Fantasy Flight Games
Awesome!!! Thanks guys
Gary