Insanity, how many challenge dice?

By gmanjkd, in Warhammer Fantasy Roleplay

Hello, when resisting insanity, the players guide says to make a check but does not say how many challenge dice to use. I know if the insanity had a severity of 4, 4 successes are needed to resist or recover from it over the course of four months.

There is no resistance roll initially.

To avoid permanent insanty, you make the Willpower check (0d) plus one Purple fore each token on top.
You will have gotten extra tokens on top of it for suffering additional stress (while 2+ over your willpower) while suffering from a temporary insanity.
Permanent Insanity
When a character gains a temporary insanity, there is a chance
it may become permanent. At the end of the current Act, the
character must attempt a Simple (0d) Willpower check for each
temporary insanity he acquired during that Act.
If he fails to generate a number of successes equal to the number
of tokens on an insanity card, that insanity becomes permanent. If
the Willpower check generates a number of successes equal to or
greater than the number of markers on the card, or, if the card has
no markers, at least one success, the character shakes the effects off,
and the insanity card is shuffled back into the insanity deck.
Recovering from Insanity
Insanities impart conditional modifiers that impact the character’s
abilities. The process for removing insanity is a long-term
commitment.
A character can remove an insanity by succeeding at a number of
Discipline checks equal to the intensity of the insanity, as shown
on the individual insanity card. One such Discipline check can be
attempted per month of game time. A character with an appropriate
special ability or a priest with access to the proper blessings can
increase the chances of success on the Discipline check – but such
assistance is quite rare.

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Emirikol said:

Recovering from Insanity
Insanities impart conditional modifiers that impact the character’s
abilities. The process for removing insanity is a long-term
commitment.
A character can remove an insanity by succeeding at a number of
Discipline checks equal to the intensity of the insanity, as shown
on the individual insanity card. One such Discipline check can be
attempted per month of game time. A character with an appropriate
special ability or a priest with access to the proper blessings can
increase the chances of success on the Discipline check – but such
assistance is quite rare.

These are Average (2d) checks

Cheers,

Yepes

Average 2D to recover from permanent insanity. Great! Where did u find that?

I can't find that rule either.

jh

You won't find it in the books because it is not there.

I posted it in the forums some time ago but I of course it got lost. If only the developers of this game would have care a bit more about it, like for example updating the FAQ from time to time, a list of 2 - 3 action cards per creature… today this game would have more players. Whatever!

Here you have again:


On Apr 11, 2012, at 5:06 AM, < yepesnopes > wrote:

> Message from:
> Yepesnopes
>
>
> E-mail:
> yepesnopes
>
>
> Rule Question:
> Dear support member,
>
> In Player's Guide chapter 9, page 92, under "Recovering from
> Insanity" it states "A character can remove an insanity by
> succeeding at a number of Discipline checks equal to the intensity
> of the insanity, as shown on the individual insanity card." Shortly
> after, in page 93 it says "On these Discipline checks, critical
> failure indicates not only a lack of progress, but a slow immersion
> into the madness. If the Discipline check fails and generates 2 or
> more banes, remove 1 success from the characterâ?Ts attempts towards
> recovery."
>
> Which is the default difficulty for one of these tests? Simple,
> Easy, Average, Hard, Daunting…?
>
> Thank you in advance for your help.
> Yepes

Yepes,


These checks should be Average (2d) difficulty.

Enjoy the game!

~Dan Clark
Creative Content Developer
Fantasy Flight Games

Awesome!!! Thanks guys


Gary