Antistone said:
They said that you can attack air, but that surges don't give you threat unless you damage a hero .
I just want to clarify, the newest FAQ says that you don't get threat unless you hit a hero...I'm not sure if that means you have to simply suceed in hitting, but not necessarily penetrating armor or the like, or actually inflict a wound/damage. Does anyone have an authoritative stance on this?
Also, I had a situation the other day, that left everyone playing frustrated with the poorly written rules, and I want to see if anyone knows the rule here. I know similar situations have been discussed in the past, but I haven't seen one since the latest FAQ and I haven't seen this particular situation either...
I opened a door and the OL played Explosive Door while having Trapmaster in play...the cards read, "...Every hero adjacent to the door suffers 4 wounds (ignoring armor). Each affected hero may roll 4 power dice and reduce the effect by 1 wound for each surge he rolls." and "Trap cards that deal damage deal an additional 2 wounds"
Question 1) Do I get to roll 6 power dice, one for each wound dealt? Or only 4?
Question 2) If I do not get to roll the extra 2 power dice, since Explosive door specifically states roll 4 dice, then do I get to use my armor against the addition 2 wounds, since trapmaster doesn't state that these additional wounds ignore armor.
In additon, I was wearing the Cloak of Decpetion and Ghost Armor and my hero had 1 Armor on his card as well. Ghost armor is not an armor card and has no armor value and thus, I believe regardless of how many power dice I roll, any wounds that get through that line of defense, can still be cancelled with fatigue either way, so even if I rolled no surges, I could still spend 6 fatigue to take no damage, regardless of the previous ruling.
Also, I believe the current ruling is, that Cloaks such as this allow me to roll power dice to cancel wounds even if the damage ignores armor, but would I get to roll power dice for the trap damage and cancel on surges, then roll any damage that got through that with the cloak, and then still use ghost armor to cancel any remaining damage?
So many possibilities, it seems ridiculous. Any help would be appreciated.
Thanks!