The Star Wars movies have primarily been PG, G with an M thrown in there. Think Episode 3 was rated as M. Now as a kid watching these movies I kne wthe bad guys were bad though the concepts of what makes them so bad wasnt really there for me to see. Storm Troopers looked bad so they must be bad, right?
Now in my 40's we seem to play games sitting more in the M to R rated space. The NPCs dont just talk the talk in terms of their badness, their actions are explained and shown for players to see how bad they are. We have been playing a bit of Game of Thrones role playing and that is a narrative game as well. Has some similarities with EotE. Though there the people and the setting is quite R rated as the ruthlesness of people is well known base don the books and TV series. Yet Star Wars is not like that however its supposed to imply that. Any government that expels minorities and has a general racist attitude has to be inherently bad. Thou we dont see that visualy.
So this game system being a narrative system, how much do you do from that point to bring the rating up on your game or do you do that at all?
I am starting to put an adventure together and I guess I am transfering across my Game of Thrones ruthlessness so am creating these NPC nemesis characters that are walking psychopaths and wont easily mince words, also this Edge of the Empire should be ruthless in my opinion considering everyone is trying to look after No.1 and its survival of the fittest.
So would you insert this level of R rated ruthlesness in your games or have you and how are you finding that at this stage considering this narrative style game?