Reliquarium Assignement

By Saldre, in Dark Heresy Gamemasters

Hey!

So I've recently had two players join Reliquary 26, from "Daemon Hunter"- though in my game the agency is just as much Ordo Xenos as it is Ordo Malleus.

They are actually not very far away from Rank 4, and contend with the "Retrivial Strike Team" package for now. Though they have expressed interest in the actual rank sooner then later… So Likely at the next rank!

I was checking out the Reliquarium Assignement and found it lacking. Though some items are cool… Some items are not…. (Regular laz with a higher rate of fire? Really? :P ) Not to mention, the table only has 9 Items on it… So its going to get old really quickly…

Has anybody had to expand on this table in their games? If not, how about doing that? I imagine it shouldn't be that hard to riffle trough all of the books in the line and add in every Archeotech or Xenos item we find there, but I was hoping for something a bit more original and unique!

I can't quite think of anything in the moment, so I can't get the ball rolling- but I will sleep on it and post something tomorow- hopefully someone will have had an idea by then!

I posted this in your previous "XENO AUCTION" thread; since it sounds like it would apply here, too (and because I'm an arrogant bastard) I'll repeat it: YU’VATH SOUL BURNER

‘Soul Burner’ is the Imperial designation for a type of weapon employed by certain high-ranking Yu’Vath leaders during the Angevin Crusade. Always rare, these weapons seemed to fill a niche in Yu’Vath culture comparable to the plasma pistols used by some officers within the Imperial Guard. In appearance, a Soul Burner is a metallic black sphere about ten centimeters in diameter, its surface covered with what look like cracks exposing bright silver beneath the black finish. Closer inspection reveals these ‘cracks’ to in fact be circuitry inlaid in a complex fractal pattern.

A Soul Burner has no mechanical ‘trigger’; rather it requires focused willpower to function. The wielder must make a Routine (+20) WP test to fire the weapon (with a -30 penalty if the firer lacks the appropriate Exotic Weapon Training Talent). If successful, the Soul Burner unleashes a gout of unholy green warp-fire; this cone-shaped attack conforms to the rules for Flame weapons, with the exception that it has no chance of setting the target on fire. The emphyreal energy ignores both armour and Toughness; damage inflicted is reduced by the target’s WP Bonus. If someone takes damage from a Soul Burner, they must make a Challenging (+0) WP Test, gaining 1 Corruption Point per degree off failure, as the glimpse into the nightmare realm of the warp scours their very soul.

Untouchables are immune to the effects of Soul Burners.

SOUL BURNER- Class: Exotic; Range: 20m; RoF : S/-/-; Dam: 2d10 E; Pen: 0; Clip: Unlimited; Rld: -; Special: Flame; Warp Weapon; see description; Wt: 1 kg; Availability: Near Unique.