I'm wondering if any of you who are GMing this game currently have used extended tests in your games, and how it went down. I have a character playing Mathus from the beginner's game who is patching up a cloven rifle (thanks for that, Lowhrick…) and I am basically making the tests cumulative. not just one Mechanics test for the whole thing to be fixed up, but a test for the power pack, a test for the barrel line, a test for the firing mechanism, etc., as a way of representing the finnicky details and the time taken.
the same might apply for jury-rigging a starship's shields or fixing a speeder, or hacking a computer system, or conning an Imperial officer, or whatever. But I'd love to hear your thoughts on the idea of extended tests in EotE.