Tie Interceptor use

By executor, in X-Wing

so recently i played a friend using 3 bounty hunters, he beat the living snot out of them using 3 interceptors and a tie fighter all with PTL

i managed to get 3 hits in all game all on different ships before he downed all 3 of my ships

now i have a lot of experience with this game but i've never had troubles with interceptors like this before where i just couldn't keep them in my sights no matter how hard i tried.. i'd take many off ball manuvers to get him in the line of sights but it still didn't matter what i tried, he was still able to compensate and stay out of firing arcs

he clearly knows how to fly with interceptors, so i've been trying to create a list of interceptors to practice with to learn the ropes of flying them with skill

i figured the best thing to start myself off with is Turr Phennir w/ veteran instincts and stealth device and Soontir Fel with PTL and stealth device (only using stealth so i can survive a little better while i make mistakes).. both pilots are at skill 9 so that i can asses the feilds better before commiting to actions as well as hopefully killing off a target before it gets to fire back

however with the remaining 38 points i can't figure out what i want to put in my squad and i'm in need of assitance

anyone run successful lists that consist of turr and soontir? what else do you use to support them? is stealth worth using?

I use this

Vader, Concussion Missile, Stealth Device

Soontir Fel, Push the Limit, Stealth Device

Turr Phennir, Push the Limit, Stealth Device.

It's fast, highly manuverable, **** hard to hit and packs a real punch. Using focus and evade every turn if you are in a firing arc makes you nearly impossible to hit. If you are not in firing arcs mix up actions to suit.

Englishpete said:

I use this

Vader, Concussion Missile, Stealth Device

Soontir Fel, Push the Limit, Stealth Device

Turr Phennir, Push the Limit, Stealth Device.

It's fast, highly manuverable, **** hard to hit and packs a real punch. Using focus and evade every turn if you are in a firing arc makes you nearly impossible to hit. If you are not in firing arcs mix up actions to suit.

i was considering a list very close to this using vader as well but with expose instead of a missle and veteran instincts on Turr so that i have all pilot 9 skill.. i wasn't sure becaues of the extreme lack of hit points, but if you recommend it then i'll definitely give it a go

ptl is definitely recommended over veteran instincts?

PtL is personal preference mainly. It gives me both an evade and focus token when I need that extra defence capability. Or I can use it to boost and evade, focus and barrel roll etc.

2 nines and a seven are still going to shoot fisrt in most instances.

I've been running this lately:

  • Vader, PtL, Engine Upgrade, Homing Missiles
  • Soontir Fel, PtL
  • Turr Phennir, VI, Stealth Device

I haven't found PtL to be as useful (or necessary) on Turr as bringing him up to 9 PS. His ability to avoid retribution is plenty good without extra actions, and the Stealth Device gives him more staying power for those situations where he just can't get out of every firing arc. I feel like Turr being PS 9 and, thus, being able to reposition very early in the firing order has more value than PtL on him.

Fel with PtL is pretty self-explanatory. He doesn't really need anything more to be a royal pain.

The Engine Upgrade on Vader is incredible; highly underrated and, seemingly, underestimated by many. The majority of my opponents have simply not taken it into their distance calculations for the first turn of the game, and end up eating a surprise first turn Target Lock + Focus Homing Missile.

This squad tears up Swarm, or really anything that doesn't have a large amount of 360 degree firing arcs, simply by its strong ability to re-position post-maneuver. Even against YT squads it performs admirably, since it can abandon its philosophy of "avoid firing arcs" in favor of extra Focus/Evade actions to "turtle up" and beat down the YT from a safe distance.

Englishpete said:

PtL is personal preference mainly. It gives me both an evade and focus token when I need that extra defence capability. Or I can use it to boost and evade, focus and barrel roll etc.

2 nines and a seven are still going to shoot fisrt in most instances.

thx pete, i'll give it a try

Tawnos list has potential as well. I was not a fan of PtL on Vader as shedding stress on him is not that easy. The two lists work with almost the same premise, so it's a toss up :-)

I used Vader with engine upgrade, Soontir with PTL and Stealth, Phennir with veteran instincts and stealth device. If there is something left pointwise i have sometimes had missiles or another PTL for Vader, or expose for him.

This is the kind of list that can beat the living crap out of anything else, or miserably fail… It depends on skill of course, but also luck!

I have had games where it took ages for someone to even hit one of my ships. And then i had games where i made no mistakes and lost Soontir turn one with 5-6 dodge dice but no dodges…

Interceptors are a gamble, for me the spectrum goes from astonishing feats to games where all my ships are gone by turn 4. You can dodge angles how you want. I have had Turr Phennir shot down with Stealth device up by an A-Wing on range 3 (will teach me to focus instead of evade). Two crits, no dodges, boom! Another game, two Alphas shot down a Falcon in 2 turns and took 0 damage in return.

So in a game of luck, Interceptors are the ships that put yours to the test more than any other ship. The typical glass cannon…

@Tawnos: You're absolutely right about Phennir, Veteran instinct does more for him than PTL. Shoot and boost away before anyone shoots is a really cool feat! And you're even more right about Vader's Engine upgrade. Boost, barrel roll is just unpredictable and Vader will not even be stressed afterwards XD

well i've had a lot to think about and thanks for all the input guys

i'll just have to see how the list runs after several test runs

Honestly, consider changing tactics up as well. With three Firesprays it should literally be impossible for him to hide outside of fire arcs if they're positioned well. They'll be all over the board and in different facings, but they're also resilient enough to not need to stay in formation.

The lynchpin for dodgy interceptor builds is Han (Han/Chewy/Marksmanship/Gunner, 2x Rookie Pilot). Han has a 360 degree arc and basically never misses an attack.

Eyefink said:

Honestly, consider changing tactics up as well. With three Firesprays it should literally be impossible for him to hide outside of fire arcs if they're positioned well. They'll be all over the board and in different facings, but they're also resilient enough to not need to stay in formation.

trust me, i did.. i was always able to get a shot off with at least one of them every round.. but it wasn't enough because he'd dodge that one shot almost every time, hence why i only got 3 damage in

Ah, I see. Slippery buggers.

mediohxcore said:

The lynchpin for dodgy interceptor builds is Han (Han/Chewy/Marksmanship/Gunner, 2x Rookie Pilot). Han has a 360 degree arc and basically never misses an attack.

That's true, 4 interceptor builds have only 12 hitpoints with no defense against critical hits whatsoever. If you get hit its over. Against a Falcon list it is often better to get 1-2 rounds of fire in at standoff range, because your 4 intercepors have more firepower (rather damage potential in this case) than any combination of Falcons and X-Wings someone can throw at you, (except 4 X-Wings, but then ou will outfly them!). I have done as much as 10 damage to a Chewbacca in one round of firing and lost only one hitpoint on an alpha squadron in return (of course very lucky but he also had one X-Wing out of range and i focused on his Han Solo). The reason for this are of course the number of dodge dice. From far away i still have 3 attacks vs 2 dodge dice, while he has 3 attacks vs 4 or 5 dodge dice with evade and focus on some ships. Even with a gunner it is very difficult to get hits in. But if my dice don't betray me, i can get a lot of damage done in a turn. After turn 2 my luck was not as good anymore, but i killed Solo and lost my wounded alpha, as well as took a critical on Phennir. But hey then it was 3 Interceptors vs 2 rookies, and Basically Fel won that on his own, they never got a shot to fire at him because he was constantly outflying, rolling or boosting them. I lost Phennir in the end but won the battle easily.

I have also been on the other end of such battles since i often fly a double YT list with Han Solo and Chewbacca both with Gunners, then i either take swarm tactics on Han or give him Millenium falcon and Chewie draw their fire. This is an utterly powerful list, and it has yet to be defeated while i play it. But as i said it's up to luck pretty often and if there is a list being able to knock out a Falcon fast, it's probably an interceptor list. In these battles its so often up to luck, and luck only. Will someone be able to kill Chewie before he gets his shot off and kills the Tie that shoots after him, or will the interceptor live on to do more damage… that's exactly the situations you're constantly in with these lists battling it out.

Regarding the 3 bounty hunters list, i have played it twice against a mixed Interceptor and Tie Fighter list, once i obliterated them by turn 3 I took out Fel with one lucky volley, then Mithel and Backstabber next turn, then my opponent gave me a handshake because i still had shields on every Firespray at that point. The other time i got slaughtered. Okay there were some really lucky dice rolls on his part there as well, and crits too. So i got the blinding citical hit twice in a row on a ship that had only one target at range 1, which was Fel with one hitpoint left. Even if i had drawn double damage, i would have killed him after that that would have been worth it. He also made a remarkable job staying out of firing arks though and of course rolled lots of dodges and hits where i didn't… I'd say the triple Bounty hunter is a solid list but i prefer Double Falcon or 4 interceptors!