A Dark Time

By jonmierow, in Star Wars: The Card Game

ZombieTonyBlair said:

So I just noticed how crazy good the new scum and villany pack combos with Boba Fett. It lets him keep striking in a battle until he either dies, or fails to capture a card. With his armor on, he could potentially clear the board of enemy characters.

There are a lot of ifs involved in that, and it is really bad against Rebels.

Rebels just seem like they come out on top after A dark time, nothing new for sith to help control them and a little more ground pound out of navy but rebels should still be pulling through in a majority of the regionals this weekend i think.

luls to bad rebel fleet is not a hoth objective or 1st marker + rbl fleet would be l33t

ZombieTonyBlair said:

So I just noticed how crazy good the new scum and villany pack combos with Boba Fett. It lets him keep striking in a battle until he either dies, or fails to capture a card. With his armor on, he could potentially clear the board of enemy characters.

This sounds good on paper, but I see two problems with this:

1) People are playing a lot of Vehicles now which stops Fett from capturing.

2) If Fett wins the edge, he'll be killing more often than capturing, so you can't ready him. Now if people are shielded, this may work to your advantage, but if I were playing against Fett and my shielded, 2-damage capacity unit was hit by Fett for two damage, I would not respond by removing the shield and just let the attack go through so my unit dies instead of getting captured.

Budgernaut said:

This sounds good on paper, but I see two problems with this:

1) People are playing a lot of Vehicles now which stops Fett from capturing.

2) If Fett wins the edge, he'll be killing more often than capturing, so you can't ready him. Now if people are shielded, this may work to your advantage, but if I were playing against Fett and my shielded, 2-damage capacity unit was hit by Fett for two damage, I would not respond by removing the shield and just let the attack go through so my unit dies instead of getting captured.

Do you want know the difference between a captured Han Solo and a discarded Han Solo?

There is no difference, if you are playing the Boba deck you are just happy he is gone. lol.

The idea of the deck has me intrigued enough that I will at least put it together and test it out. I don't have high hopes for it because you are relying on a lot of things to go perfect. You need a protector, you need Boba, you need his armor, you need the objective and you need the opponent to be playing characters. It's not impossible to get everything setup, it's just more work than is necessary when you can play easier/better decks.

Budgernaut said:

ZombieTonyBlair said:

So I just noticed how crazy good the new scum and villany pack combos with Boba Fett. It lets him keep striking in a battle until he either dies, or fails to capture a card. With his armor on, he could potentially clear the board of enemy characters.

This sounds good on paper, but I see two problems with this:

1) People are playing a lot of Vehicles now which stops Fett from capturing.

2) If Fett wins the edge, he'll be killing more often than capturing, so you can't ready him. Now if people are shielded, this may work to your advantage, but if I were playing against Fett and my shielded, 2-damage capacity unit was hit by Fett for two damage, I would not respond by removing the shield and just let the attack go through so my unit dies instead of getting captured.

I have built a deck and will be testing it later to see how it works out and then will talk about it on an upcoming podcast episode. The idea of it sounds good but need to see how it actually plays out. I'm going to try it against Jedi and Rebels. I am hoping it does well as I would really like to see Scum actually get some use intead of just sitting in my binder

List version 1 is:

Sith Affiliation

Counsel x2

Cruel Interrogations x2

The Bespin Exchange x2

Jabba's Orders x2

The Hunt for Han Solo x2

TGO said:

Budgernaut said:

This sounds good on paper, but I see two problems with this:

1) People are playing a lot of Vehicles now which stops Fett from capturing.

2) If Fett wins the edge, he'll be killing more often than capturing, so you can't ready him. Now if people are shielded, this may work to your advantage, but if I were playing against Fett and my shielded, 2-damage capacity unit was hit by Fett for two damage, I would not respond by removing the shield and just let the attack go through so my unit dies instead of getting captured.

Do you want know the difference between a captured Han Solo and a discarded Han Solo?

There is no difference, if you are playing the Boba deck you are just happy he is gone. lol.

The idea of the deck has me intrigued enough that I will at least put it together and test it out. I don't have high hopes for it because you are relying on a lot of things to go perfect. You need a protector, you need Boba, you need his armor, you need the objective and you need the opponent to be playing characters. It's not impossible to get everything setup, it's just more work than is necessary when you can play easier/better decks.

The thing is if you cant capture if you kill, 90% of the units you want to capture are 2 health most jedi units as a whole are 1 health so really its just a hypothetical situation where boba could if x + y + z happned Y being all the jedi units were 3 Health. Best case situation you capture Ben and Luke.

magni

Toqtamish said:

Budgernaut said:

ZombieTonyBlair said:

So I just noticed how crazy good the new scum and villany pack combos with Boba Fett. It lets him keep striking in a battle until he either dies, or fails to capture a card. With his armor on, he could potentially clear the board of enemy characters.

This sounds good on paper, but I see two problems with this:

1) People are playing a lot of Vehicles now which stops Fett from capturing.

2) If Fett wins the edge, he'll be killing more often than capturing, so you can't ready him. Now if people are shielded, this may work to your advantage, but if I were playing against Fett and my shielded, 2-damage capacity unit was hit by Fett for two damage, I would not respond by removing the shield and just let the attack go through so my unit dies instead of getting captured.

I have built a deck and will be testing it later to see how it works out and then will talk about it on an upcoming podcast episode. The idea of it sounds good but need to see how it actually plays out. I'm going to try it against Jedi and Rebels. I am hoping it does well as I would really like to see Scum actually get some use intead of just sitting in my binder

List version 1 is:

Sith Affiliation

Counsel x2

Cruel Interrogations x2

The Bespin Exchange x2

Jabba's Orders x2

The Hunt for Han Solo x2

I think maybe you should swap council for emperor. Throws a couple control cards you way, and the protect character will help a lot, I think. Plus a little bit of resource acceleration.

Toqtamish said:

Budgernaut said:

ZombieTonyBlair said:

So I just noticed how crazy good the new scum and villany pack combos with Boba Fett. It lets him keep striking in a battle until he either dies, or fails to capture a card. With his armor on, he could potentially clear the board of enemy characters.

This sounds good on paper, but I see two problems with this:

1) People are playing a lot of Vehicles now which stops Fett from capturing.

2) If Fett wins the edge, he'll be killing more often than capturing, so you can't ready him. Now if people are shielded, this may work to your advantage, but if I were playing against Fett and my shielded, 2-damage capacity unit was hit by Fett for two damage, I would not respond by removing the shield and just let the attack go through so my unit dies instead of getting captured.

I have built a deck and will be testing it later to see how it works out and then will talk about it on an upcoming podcast episode. The idea of it sounds good but need to see how it actually plays out. I'm going to try it against Jedi and Rebels. I am hoping it does well as I would really like to see Scum actually get some use intead of just sitting in my binder

List version 1 is:

Sith Affiliation

Counsel x2

Cruel Interrogations x2

The Bespin Exchange x2

Jabba's Orders x2

The Hunt for Han Solo x2

I think the Emperor pack would be better than Council. It gives you control cards, resource acceleration, protect character(I think this will be really important), and the Emperor, who is great even if he never hits the table.

Sorry for the above. I'm apparently bad at using this forum.

dbmeboy said:

There's actually a pretty big difference between a captured and discarded Han. The captured one can trigger any of the effects that care about capturing (such as fueling the combo in question). However, the discarded one isn't coming back while the captured one could be rescued.

I was a joke, hence the LOL at the end.

ZombieTonyBlair said:

Sorry for the above. I'm apparently bad at using this forum.

I played against the following S&V a few times with Rebels and Jedi/Han last night:

Navy

2xDeath and Despayre

2xTake Them Prisoner

2xBespin Exchange

2xJabbas Orders

2xHunt for Han

Honestly, the weequays are the best part about it. It is mostly non-functional otherwise. Its really annoying to play against and can win games, but you will generally beat it without much issue. I actually had to kill a 12 HP objective stacked with captures =X . Protector helps a lot to diminish Boba and a lot of their stuff is hit or miss. Tacticing the crap out of them also helps.

The Sith version will likely run into the same/similar issues. I think its a little before Scum's time still. Obviously the splash Scum decks can work, but they could before.

TGO said:

dbmeboy said:

There's actually a pretty big difference between a captured and discarded Han. The captured one can trigger any of the effects that care about capturing (such as fueling the combo in question). However, the discarded one isn't coming back while the captured one could be rescued.

I was a joke, hence the LOL at the end.

TGO said:

dbmeboy said:

There's actually a pretty big difference between a captured and discarded Han. The captured one can trigger any of the effects that care about capturing (such as fueling the combo in question). However, the discarded one isn't coming back while the captured one could be rescued.

I was a joke, hence the LOL at the end.

Hida77 said:

I played against the following S&V a few times with Rebels and Jedi/Han last night:

Navy

2xDeath and Despayre

2xTake Them Prisoner

2xBespin Exchange

2xJabbas Orders

2xHunt for Han

Honestly, the weequays are the best part about it. It is mostly non-functional otherwise. Its really annoying to play against and can win games, but you will generally beat it without much issue. I actually had to kill a 12 HP objective stacked with captures =X . Protector helps a lot to diminish Boba and a lot of their stuff is hit or miss. Tacticing the crap out of them also helps.

The Sith version will likely run into the same/similar issues. I think its a little before Scum's time still. Obviously the splash Scum decks can work, but they could before.

That has to be complete garbage against Rebels/Smuggler/Echo Cavern decks. Devastator is the only unit to be real concerned about and thats only if you have the resources to play it. The weequeys are only a threat at 2 because you can play multiples, otherwise they are pretty meh.

Magni said:

The thing is if you cant capture if you kill, 90% of the units you want to capture are 2 health most jedi units as a whole are 1 health so really its just a hypothetical situation where boba could if x + y + z happned Y being all the jedi units were 3 Health. Best case situation you capture Ben and Luke.

magni

Magni said:

The thing is if you cant capture if you kill, 90% of the units you want to capture are 2 health most jedi units as a whole are 1 health so really its just a hypothetical situation where boba could if x + y + z happned Y being all the jedi units were 3 Health. Best case situation you capture Ben and Luke.

magni

No, the best-case-situation is that you capture anyone with an Old Ben's Spirit. Specifically, a tooled-out, fully loaded Yoda with multiple enhancements including Trust Your Feelings and a "Ghost Dad" or two.

Do they only have 2 Damage Capacity? Oh well, I guess you'll just have to kill them - what a rip off! Spuds die, vehicles get Focused and unstoppable tanks are summarily stopped.

Yeah, Boba's terrible.

Hida77 said:

I played against the following S&V a few times with Rebels and Jedi/Han last night:

Navy

2xDeath and Despayre

2xTake Them Prisoner

2xBespin Exchange

2xJabbas Orders

2xHunt for Han

Honestly, the weequays are the best part about it. It is mostly non-functional otherwise. Its really annoying to play against and can win games, but you will generally beat it without much issue. I actually had to kill a 12 HP objective stacked with captures =X . Protector helps a lot to diminish Boba and a lot of their stuff is hit or miss. Tacticing the crap out of them also helps.

The Sith version will likely run into the same/similar issues. I think its a little before Scum's time still. Obviously the splash Scum decks can work, but they could before.

I think Boba Fett is really good against protectors, since he captures them if they use protect.

TGO said:

Hida77 said:

I played against the following S&V a few times with Rebels and Jedi/Han last night:

Navy

2xDeath and Despayre

2xTake Them Prisoner

2xBespin Exchange

2xJabbas Orders

2xHunt for Han

Honestly, the weequays are the best part about it. It is mostly non-functional otherwise. Its really annoying to play against and can win games, but you will generally beat it without much issue. I actually had to kill a 12 HP objective stacked with captures =X . Protector helps a lot to diminish Boba and a lot of their stuff is hit or miss. Tacticing the crap out of them also helps.

The Sith version will likely run into the same/similar issues. I think its a little before Scum's time still. Obviously the splash Scum decks can work, but they could before.

That has to be complete garbage against Rebels/Smuggler/Echo Cavern decks. Devastator is the only unit to be real concerned about and thats only if you have the resources to play it. The weequeys are only a threat at 2 because you can play multiples, otherwise they are pretty meh.

Actually, it seemed to have better luck against vehicles because the mix of guns and tactics on several units hurts Rebels, as does their relatively high amount of health on their objectives. Jedi oddly gave it the most issues, since even when they captured a lot of the beefy stuff, The LS would lockdown their units and the force while they looked for another beater and/or cracked the objective with the captures. A little counter-intuitive given that they have so much that keys off chracters, but that was my conclusion.

I assure you the Weequay is far from 'meh', especially if you can trigger the new objective somehow. Hes way better than Boba for sure. I honestly think hes amongst the best non-unique characters in the game. If you can reliably get a capture (which is surprisingly easy to get turn 1/2) he is easily the most undercosted.

We wanted to try Scum main because frequently speculating on paper does not translate into gameplay results, not because anyone really thought it was going to be awesome. I apologize if that somehow offended your deck-building sesnibilities. You can just as easily say the same thing for the sith version and the emperor. But Ill give up next time because you think on paper its 'garbage'.

ZombieTonyBlair said:

Hida77 said:

I played against the following S&V a few times with Rebels and Jedi/Han last night:

Navy

2xDeath and Despayre

2xTake Them Prisoner

2xBespin Exchange

2xJabbas Orders

2xHunt for Han

Honestly, the weequays are the best part about it. It is mostly non-functional otherwise. Its really annoying to play against and can win games, but you will generally beat it without much issue. I actually had to kill a 12 HP objective stacked with captures =X . Protector helps a lot to diminish Boba and a lot of their stuff is hit or miss. Tacticing the crap out of them also helps.

The Sith version will likely run into the same/similar issues. I think its a little before Scum's time still. Obviously the splash Scum decks can work, but they could before.

I think Boba Fett is really good against protectors, since he captures them if they use protect.

Which is fine, because usually it means he didnt capture Han/Luke/etc. Thats the problem.

Hida77 said:

I apologize if that somehow offended your deck-building sesnibilities. You can just as easily say the same thing for the sith version and the emperor. But Ill give up next time because you think on paper its 'garbage'.

Wow, butt hurt much?

TGO said:

Hida77 said:

I apologize if that somehow offended your deck-building sesnibilities. You can just as easily say the same thing for the sith version and the emperor. But Ill give up next time because you think on paper its 'garbage'.

Wow, butt hurt much?

lol hardly. I prefer to have opponents with a lack of experience, it makes my job easier. =D

Haha old bens spirit is so last week - but yeah boba fett is essentaly for roll play right now. Its more fun to put mando armor and a blaster pistol on the emperor!

Magni said:

Haha old bens spirit is so last week - but yeah boba fett is essentaly for roll play right now. Its more fun to put mando armor and a blaster pistol on the emperor!

LOL yea, thats troll

Actually, Weequays with blaster pistols really messed with my rebel vehicle deck last night, And boba fett with TS from armor is problematics even if he doesn't capture anything.

A Weequay on the table basically means rebels have to win edge and kill the weequay in order to get any real damage in at an objective. If the emperor's royal guard is out, they are much harder to deal with, and each strike with one tends to neutralize two opposing units. I shudder when I see one in mandalorian armor.

Even if they pay 4 to play one turn one, it really slows down the vehicle blitz, unless you can win edge, which LS can have real trouble doing.

I will try following deck tommorow:

TACTICAL NAVY

Affiliation:
Scum and Villainy (Core)


Total Objective Sets: (10)

2x Death and Despayre (Core)

2x The Endor Gambit (Core)

2x Take Them Prisoner (Core)

2x Deploy the Fleet (The Search For Skywalker)

2x Jabba's Orders (The Search For Skywalker)