About a month ago local retailers finaly got Heirs of Numeron and first Hobit saga part (still no Dwarrowdelf packs, but we I still have hope). That finaly gave me tools to play Gondor decks (my favorite lore wise). After that I put on my thinking cap and tried to create interesting Gondor deck (what works at least 20% of time ). I play two handed solo (or 2 players if my wife is not busy). Main problem I faced was having to chose what version of Boromir to use, being able to use both could make one heck of deck
. Leadership boromir won (by little margin), so here it comes, the armies and lords of Gondor.
Armies of Gondor
This mono tactics deck focuses on weapons and damaging oponents out of combat. Its low on almost everything else (card draw, resource generation, etc. but thats why we have lords of Gondor, the other deck). Also Gondor theme a bit light in deck, but not much Gondor themed tactics cards (really hope new Faramir will be tactics)
Heroes
Beregond (the tank) optimum load: spear and citadel plate for defence and enabling goblin -cleaver
Legolas(the cannon) optimum load: blade of gondolin + anything that rises attack for headhunt questing and enabling foe-hammer
Thalin (the machinegun) optimum load - none he will quest and soften enemies for Beregonds spear and legolas blade
Allies
Bofur (tactics) x 3 (for finding weapons, also gets quite scary with dwarrodelf ace and can quest then hard pressed)
gondorian spearman x 3
Defender of Rammas x 3
Vassal of Windlord x 3
winged guardian x 3
veteran axehand x3
Gandalf (core) x 2
Gandalf (hobbit) x 2 (still not sure about those, will see in more testing)
Attachment
Spear of the citadel x 3
blade of gondolin x 2
horn of Gondor x 1 (only got single Core, and don't plan getting more .Ever.)
Citadel plate x2
dwarven Axe x 2
dwarrowdelf axe x 2 (can give those to Bofur and axehand, or even thalin to rise his questing power in battle quests)
Events
Goblin-cleaver x 3 (the MVP)
Foe-hammer x 3(his little brother)
behind strong walls (makes Beregong reusable strong wall)
thicket of spears x 2 (if you play mono tactics you must play this)
quick strike x 2
swift strike x 1 (more out of combat damage)
feint x 2
Some comments. I know this deck screams for Hamma, I don't have him, and I only play what I have. Also I could loose some alies or weapons for more events, but that needs more testing. Deck should do wonders vs Battle quests or high enemy count quest, just don't try doing hills of emyn mull with it, you will get lost betveen hills
. But like any other army it needs support, so see my next post about the other deck that goes together with this - the Lords of Gondor