Hey, I just barely got the beginners game and played it through as GM. I was just wondering if anyone had a suggestion on this issue I had that came up:
In the Junk Shop, one of my Players wanted to go outside and reprogram the droid (R5-K3) to make him steal the HMRI for him. I told him he would probably have to subdue the droid first, then he could reprogram it, and he decided against it (ended up just talking to the droid and the droid stole it anyway).
But my main question was how to handle that if he does want to reprogram a droid in the future. He plays Mathus (one of the downloaded characters) and according to his back story: "he introduced some new code into one of Teemo’s droids, 41-VEX, to encourage the droid to try to escape". So I see no reason to prevent him from doing this.
Maybe a stealth check to attempt to sneak up on the droid and turn it off? Then a computers check to reprogram it?
I was just looking for suggestions on how this might be handled.
Thanks