What is with everyones obsession with 100 point games?

By Daeglan, in X-Wing

100 points is not merely the "tournament standard," it is also the recommended point value in the rulebook.

If you play around with squad building it also becomes pretty clear that they intentionally designed the game with the 100 point squads in mind. Its also a really good balance point for getting a decent number of ships on the table while also progressing through the game efficiently.

Obviously you can play more or less as it suits you, but 100 points is a good standard for squad building and makes it easy to come to an agreement on point limits when playing with strangers and such

I've only played 100 point games or as close to it as I can get, problem being that here in Australia the gear isn't easy to find so myself and a friend use the ships that I have. There are no tournaments anywhere nearby and I don't know of anyone locally who has the game. I can totally see why tournaments are 100 point restricted, purely for time reasons and tournaments are player vs player so you need to have the sides manageable.

Having said that I'm trying to collect enough ships so that myself and five friends can have a big multi-ship rolling furball like in the movies, might need a bigger board. That's the beauty of this game, if you don't have much time just run up a 100 or sub 100 point match, but if you have lots of time and ships then go nuts and make it as big as you want.

Criticising one style of play over another is a bit silly.

Yoda says the quick and easy way is the path to the Darkside. so 100 point games are the dark side :P

Who said that the Dark side is a bad thIng?

I agree I would like to see more objective based game play or fleet battles. But as far as tournments go I really like the 100 point limit. Not only does it make me have to fight to find a squad thats great within the limit, but it means my opponate had to do the same. It limits all players. Not in a negative way, but in a positive way. The ensure a level playing field so that way the game is based on piloting skill and dice rolls.

Patriarch said:

We are currently using 120 point games.

Up to 100 points on ships, and at least 20 pts on upgrades. The natural tendency is to get as many ships on the board as possible, so we were not trying out the extra stuff.

That said we haven't tried the mission variants, that will be next…

This is a very nice idea. Here in our place we have 2 types of players; those who build squads by adding ships and upgrades as the point limit allows and those who build squads around the canonical squadron formations. I think this 100/20 format will even things up a bit. As for the preference of using 100 points i think its makes for faster games which is ideal for tournaments. But i think people can pretty much play with whatever point-limit they want to use. :)

100 oints is the norm/standard by the book and tournament rules. However, we rarely play 100 point games. Our 100 point games were mostly demo games, KRT related, or for multi-player team fights. Most of our games run 150-300 points.

I like to play for fun but when a game gets geared 24/7 to win-win-win related to tournaments starts to lose my interest. I just don't want to see X-wing become filled with the typical tournament players of some other game companies that shall not be named.

Kemmster said:

Who said that the Dark side is a bad thIng?

Very true….come to the Dark Side….we have cookies.

Much more to my liking. I want objectives and I want big. Yes it takes a long time to play out. But that is what weekends are for. 100 points seems like it really limits ones ability to use the full game. Hard to use torps and mods and such if you can barely get ships and pilots you want.

I want to see campaign rules and run a fighter wing.

Since wave 1 we have played 120 ponts as a standard size - just to allow for a little extra fat around the sides. Probably don't want to go much over 150 points as it will start to slow down too much.

Though for certain scenarios I would play much larger - like when we ran a large death star battle :)

I play 100 points because that's what they balanced the system to. I play 100 points because the choices I make in squad building seem to matter. I play 100 points because the games can stay at about 70-90 minutes. I play 100 points because I like tournaments and I'm happy to see that it is a "standard" to talk against.

That being said, I've played scenarios big (400 pts) and small (33 pts) and they are enjoyable. It's your game, play whatever you want. Just don't expect to push the majority to adopt some arbitrary point system that you like because it let's you fly everything you ever wanted.

Sorry for the cross post but I think I should have posted it here first.

Looking for advice… to a fairly subjective question.

Hmm, is that possible advice on a subjective question?

I don't play in tournament and it's not very likely I'm going to. I purchase the miniatures so we can play at home with friends so we need a fair mixture of ships. We like to put together squads that are fun to play and this leads to good mixed squads (1 of this two of that, etc). Only one big ship per side and preferably one big ship we game total. 100 point games are fun. Of course more points is fine we just don't want the games to last 6 hours. Three short ones are fine/

We have two core with expansions for a total of:
4 - X Wings
2 - Y Wings
3 - A Wings
6 - Tie
2 - Tie Advance
4 - Tie Interceptor
1 - YT-1400
1 - Firespray.

Here are my questions:
A) Do we need 1 or 2 more Y Wings for a total or 3 or 4? Is two Y wings sufficient or for mixed squads and scenarios or should we have a couple more?
B) Do we need 1 more A Wing for a total or 4?
C) Do we really need 8 Tie Fighters for swarms or is 6 okay with a couple of support ships? We're thinking 6 is good but?

That's my question for through wave 2 unless you have other ideas?

Wave 3, here are my thoughts:
B Wing - 2, 3 or 4? They're not out so…
Tie Bomber - 2, 3, or 4? Is 4 of basically a missile platform just over kill; is two to few?
Lambda Shuttle - 2. Not because I want to play big ships but scenarios with disabled ones would need a couple.
Hawk - 3 for the same reason as shuttle.

We are looking for a reasonable collection for a balanced variety of squads.

Or is this just over kill?

Thanks for your help and we appreciate any input or suggestions,

Really? Hmmm. Wow.

One of the reasons, of course, is for tournaments since it is the tournament point limit.

Another possibility is that 100 points is enough to field a goodly number of ships, but still forces players to make some difficult list compostiion decisions. It also plays in a reasonable amount of time.

When you start creeping higher than 100 points, you start being able to field not only a lot more ships, but also a lot more extras. This isn't necessarily bad, and can certainly be fun. However, as the points get higher, the choices a player has to make on what they can take becomes mostly moot. One of the fun things of X-Wing is list-building. Playing at 200 points, for example, makes list-building less important.

100 points is a good level of compromise for points. Enough to get a decent number of ships, or a few ships with upgrades. It plays fairly quickly. It provides a fun challenge in list-building.

This is true of most point-based miniature games. There is a 'standard' point value that most people play at, and that is typically used for tournaments.

Ken at Sunrise said:

Sorry for the cross post but I think I should have posted it here first.

Looking for advice… to a fairly subjective question.

Hmm, is that possible advice on a subjective question?

I don't play in tournament and it's not very likely I'm going to. I purchase the miniatures so we can play at home with friends so we need a fair mixture of ships. We like to put together squads that are fun to play and this leads to good mixed squads (1 of this two of that, etc). Only one big ship per side and preferably one big ship we game total. 100 point games are fun. Of course more points is fine we just don't want the games to last 6 hours. Three short ones are fine/

We have two core with expansions for a total of:
4 - X Wings
2 - Y Wings
3 - A Wings
6 - Tie
2 - Tie Advance
4 - Tie Interceptor
1 - YT-1400
1 - Firespray.

Here are my questions:
A) Do we need 1 or 2 more Y Wings for a total or 3 or 4? Is two Y wings sufficient or for mixed squads and scenarios or should we have a couple more?
B) Do we need 1 more A Wing for a total or 4?
C) Do we really need 8 Tie Fighters for swarms or is 6 okay with a couple of support ships? We're thinking 6 is good but?

That's my question for through wave 2 unless you have other ideas?

Wave 3, here are my thoughts:
B Wing - 2, 3 or 4? They're not out so…
Tie Bomber - 2, 3, or 4? Is 4 of basically a missile platform just over kill; is two to few?
Lambda Shuttle - 2. Not because I want to play big ships but scenarios with disabled ones would need a couple.
Hawk - 3 for the same reason as shuttle.

We are looking for a reasonable collection for a balanced variety of squads.

Or is this just over kill?

Thanks for your help and we appreciate any input or suggestions,

you post is not on topic i think but ill reply here anyway…

your wave1-2 collection looks pretty good. id probably look at getting another firespray. if only 1-2 players r using each faction you shouldnt have too many probels with ship availibity unless u have two players wanting to play more than 3 standrd ties at the same time. i own just 6 ties and i find thats enough unless i want to go old school and play 8 academy pilots (which i dont), i prefer playing a mixture of name pilots and lesser pilots in my builds. it comes dpown to you playing prefernce in the end (and that of your playgroup).

just saw this imperial build on another site that i quite liked : Bounty Hunter, Howlrunner, 4x Academy Pilot. think it placed 3rd in a tourney. i think id run this squad as two wings with howlrunner+BH+academy vs 3x academy but not sure, may depend on what they have coming at me.