What is with everyones obsession with 100 point games?

By Daeglan, in X-Wing

i find you get far more interesting games when you more points. I like running 8 x-wings and 6 y wings fully loaded with torps and r2s. etc. Using A-wings to zip in and fire assault missiles and zip out. and so on.

Ummm…that's how the tourneys work? Works better to have a squad tested out before the big game? More points means a much longer game?

i agree more pints can be more fun but it doesn't really makes send e most of the time.

100 pts is standard play, all licensed tournaments are 100 point focused games.. so naturally most of us want the most amount of practice possible with 100 point lists

nothing is stopping you from going higher or lower if you choose

but now you know

Daeglan said:

i find you get far more interesting games when you more points. I like running 8 x-wings and 6 y wings fully loaded with torps and r2s. etc. Using A-wings to zip in and fire assault missiles and zip out. and so on.

Daeglan said:

i find you get far more interesting games when you more points. I like running 8 x-wings and 6 y wings fully loaded with torps and r2s. etc. Using A-wings to zip in and fire assault missiles and zip out. and so on.

You actually own 8 x-wing and 6 y-wings?… and you want to also use A-Wings for this?

The biggest two reasons I would guess people play 100 point games is it is tournament standard and not too many people own as many ships as you describe. I've played a couple of friendly 150 point games with 4 people (each controlling 75 points for 1 side) and the games usually play in just under 2 hours. It would take you a half hour alone to move your ships and another half hour to shoot/reslove. How long is one of your games with this 14+ ship build? Hopefully your openent is not using a tie swarm to play you otherwise you guys might finish a game by Christmas (a little sarcasm).

You have to be joking? How many points is one of these super squads consist of?

Generally, time and money. Larger point games take more time to play and if you want to field larger battles it'll require more figures. That being said, I personally wouldn't mind playing larger point games in team games with multiple players.

What I'd love to participate in is a multi-player free-for all - one in which everyone brings say, 50 points of ships, starts on a different edge (or there's a minimum distance between deployment zones) and let Chaos reign.

However, the main reason I tend to play 100 point games is that the games take ~1 hour, which means I can play more than one game a night if I am so inclined.

Daeglan said:

i find you get far more interesting games when you more points. I like running 8 x-wings and 6 y wings fully loaded with torps and r2s. etc. Using A-wings to zip in and fire assault missiles and zip out. and so on.

Different strokes for different folks. Play the game any way you like it. It's a hobby and for your enjoyment. Just need to find a person or a group that is adjustable to play with.

niceas said:

What I'd love to participate in is a multi-player free-for all - one in which everyone brings say, 50 points of ships, starts on a different edge (or there's a minimum distance between deployment zones) and let Chaos reign.

However, the main reason I tend to play 100 point games is that the games take ~1 hour, which means I can play more than one game a night if I am so inclined.

Because apparently tournaments are "legit" and you are not cool if you are not playing a tournament game or honing your "1337 skillz" by practicing for tournament play. Any other way of playing the game that is not tournament play or preparing for tournament play is apparently a waste of time.

I'm totally behind playing 200 point games. When the opponent is right for it, or the venue is (like introducing the game to 4 new players, we set up 3 imperials vs 2 rebels). Last time I did this, I got to 6 rebel ships (YT-1300, 2 Y-Wing, 2 X-Wing, 1 A-Wing) vs 8 imperial ships (1 FS-31, 1 adv. TIE, 2 TIE ints, 4 TIE Fighters) equipped to the grill, showcasing most of the obvious and potent stuff that makes the game.

I don't think it's all that pretentious to plan and discuss what happens to be the most used format. Nothing's stopping you from running crazy custom gametypes or lists, but it's logical that less people would happen to discuss that topic. animado

Tournie games need to be short, so 100 points is standard.

I have enough Imperial ships to field 200+ points, but a 200-point tournie would take all day to play. A fun single casual game for 200+ points would be wonderful.

SleeplessKnight said:

Because apparently tournaments are "legit" and you are not cool if you are not playing a tournament game or honing your "1337 skillz" by practicing for tournament play. Any other way of playing the game that is not tournament play or preparing for tournament play is apparently a waste of time.

Wow…overreact much?

At least from my experience, the 100 point limit is just used to contain the games to a resonably small time frame. Recreationally, my buddy and I play the games out further, not stopping at a tournament style time-limit. We quit when one of us conceeds, but for bragging rights one may stick around for a few turns to try and make the other "pay for that last strafing run".

That said, our games are social and a 100 point game can run a few hours with non-game conversation here and there, so we would not want the game to be any larger. Though, with experience we will play more quickly. We play 50 point games when we know we do not have much time, just for the chance to play.

We chose the 100 point games for much the same reason we play scenarios as they are written, (you could change them, certainly) but they work pretty well as is.

Personally, if I was going to go over the typical 100 points, I would lean toward defining larger fleets, say maybe 125 or 150, but only have 100 points or less per side be in-play at any time, with the other units coming into the fray as reinforcements. Calculating initiative on what consist of the player's starting squad.

The goal being a reduced number of units to keep the gameplay faster.

RogueMorgan

SleeplessKnight said:

Because apparently tournaments are "legit" and you are not cool if you are not playing a tournament game or honing your "1337 skillz" by practicing for tournament play. Any other way of playing the game that is not tournament play or preparing for tournament play is apparently a waste of time.

Why the hate on the tournament scene?

There are those of us who like to play in tournaments, but we don't hate on people who don't. If it's not your scene, then OK, but don't diss people who enjoy the competition. We also like to play scenarios and invent our own games beyond 100 points. Any way you want to play is great, but do not deprecate those whose playstyles do not match yours - we don't need that kind of attitude in this game.

i own 8 x wings, 4 y-wings, 2 a wings, 1 yt-1300
4 Tie Advanced, 3 tie interceptors, 9 ties, 1 Firespray 31.

My friend has 5 x-wings, 2 Y-wings, 1 a-wing,
6 Ties, 1 interceptor, 2 advance,

they take a wile to play out but I find the bigger games to be far more interesting.


SleeplessKnight said:

Because apparently tournaments are "legit" and you are not cool if you are not playing a tournament game or honing your "1337 skillz" by practicing for tournament play. Any other way of playing the game that is not tournament play or preparing for tournament play is apparently a waste of time.

Hating not cool bro.

I've found 100points to be pretty balanced… I own over 200 points for both factions, and want to play larger games as well but my opponents want to stick too 100points for the most part due time.

i find it odd that no one seems to think about the objective based games. Those are in the rulebook too.

Biggest game I've played was 350 point. It was awesome, but it took a REALLY long time. I've played several 200-250 point games, and again, very fun but long. These bigger matches are not terribly practical by any means for anyone involved.

100 points is a great format for the ships available. It makes for some tough decisions. It keeps the game manageable in time, cost, and space. It's an all around very fun format, but I orften find myself wanting to play slightly larger games.

One of my local stores holds 120 point tournaments. 150 points is also fun too without getting out of hand, but certainly takes more time, space, and resources. It makes for some very interesting builds, but still isn't so over the top as 200 points.

I think with the ships we currently have available, 100 points is perfect for organized play. With more support ships, I think we'll start to see 120-150 points becoming more viable.

Why not run scenarios instead of tournies? Scenarios work fin for Warhammer and a number of other minies games. just seems everyone is so focused on 100 point tourny games they are missing a large part of the game.

Have you considered the possibility that people just think it's more fun?

We are currently using 120 point games.

Up to 100 points on ships, and at least 20 pts on upgrades. The natural tendency is to get as many ships on the board as possible, so we were not trying out the extra stuff.

That said we haven't tried the mission variants, that will be next…

I'm playing around a large black board with 6-9 players using 250 point squads per faction ( not per player). that includes a tooled slave 1 and Falcon. players have roughly 1 or 2 ships each.

when a player runs out of ships he can take over another players spare ship.

takes about 3 hours of play as long as everyone knows the rules

Frakkin awsome it is

this is what we do in England where there are NO local tournaments-

thats how Lucas did it: thats how we do it - big kick ass battles

Seems like a good balance. I definitely would like to play more but for now 100 is fine. Also it mentions in the rules that its balanced at this level.