In the Long Arm of the Hutt, my group is going up against 4 minion groups of 4 enemies each. I'm a little confused as to how you set up the attack dice pool for a minion group of 4.
As the adventure states there are 4 enemies in each minion group, does this mean they get 1 ability die for each enemy, and then for each enemy past the first add one proficiency die? So they roll APPP?
The adventure gives these stats for the minion group of 4.
Human and Aqualish Thugs [Minions]
Agility: 2
Skills: (Groups only): Ranged (Light)
The beginner book states: "For every minion beyond the first in the group, the group counts as having one rank in that skill."
So in the beginner book, a group of 3 stormtroopers counts as having 2 ranks in Ranged (Heavy) and rolls a dice pool of APP.
I'm just wondering if I'm adding that correctly for minions, as that seems a really powerful attack? I get that they only get the one attack so it's to make up for four of them firing, and they'll have less dice as they get killed off, but it still seems like the odds of rolling successes and triumphs has just increased by a wide margin.
I always get stuck at what I think are more basic rulesets, would appreciate it someone can help me out as I'm running a game on Sunday.