Things that have not gone right for UFS in its long road to where it is now. A look back at three years

By vermillian2, in UFS General Discussion

Immortal-JyNxX said:

vermillian said:

Jynxx you misunderstand. I am not trying to kick you out of the coversation, but that what I'd quote you as saying would happen in SFIV if you were restricted to just E Honda's moves for e Honda... how would you design that TCG? Would it be collectable? And so on... I think logistically it is not possible. Your statement that you think it should work like "X" is perfectly valid in this conversation. The details of how it should work like "X" probably might take up quite a bit of space (already two posts now). Your comments about "things that have no gone right for UFS..." are welcome. Details on "this is how I would design and collate this game for my suggestion" might take up a bit too much room. Hence a new thread request. Make sense?

My point is that part of whats wrong with UFS is with an almost 100% open card pool it doesn't have a distinct feel between playing different charcters. Like fighting games do and thats something UFS is supposed to be trying to recreate as a CCG. It would be really hard to have so many exclusive character attacks I understand that. But its still a problem and Hatta & co has started to make moves toward a middle ground with the attacks playable to all but with character specific abilities. If it wasn't a problem this shift wouldn't be happening.

The other reason for that could be that Hata & co are lazy and that's an easy design angle? :P (j/k hata. i know you're working hard!)

FFTARoxorz05 said:

Well the fact that promos are still printed that aren't found in packs is pretty annoying.

Well there will always be some promos that aren't in packs .

I think his complaint is that we even HAVE exclusive promos in the first place.

vermillian said:

I think his complaint is that we even HAVE exclusive promos in the first place.

Well it does give players an insentive to go to tournaments but I hear you guys. I wonder if we should just move to having foil versions of cards and play mats that kind of stuff like what some other CCG's do?

Scubadude said:

vermillian said:

I think his complaint is that we even HAVE exclusive promos in the first place.

Well it does give players an insentive to go to tournaments but I hear you guys. I wonder if we should just move to having foil versions of cards and play mats that kind of stuff like what some other CCG's do?

Honestly, I'd prefer that. Having promos just ends up limiting the amount you can get of x promo card. With packs, you're not guaranteed getting y card, but hey, you can buy boxes and boxes.

PS: This is just coming from my standpoint, where we usually end up getting, like, 2 of a promo like we did with Tira's Contract/Chester's/Amy's, and a lot of others. And the complete lack of COTW promos was irritating. =P

Scubadude said:

Well it does give players an insentive to go to tournaments but I hear you guys. I wonder if we should just move to having foil versions of cards and play mats that kind of stuff like what some other CCG's do?

Well it would if the promos actually got here on time goddamnughsoidgsueroibgrozshn9ixdr098sd TASK MANAGER!

Yeah i still haven't received March's support yet. Which is kind of ok. And kind of not. :P On time or not shouldn't have much to do with getting a hold of multiples of a card or not ya know?

vermillian said:

Yeah i still haven't received March's support yet. Which is kind of ok. And kind of not. :P On time or not shouldn't have much to do with getting a hold of multiples of a card or not ya know?

We still haven't gotten FEBRUARY's support. Seriously I don't even care about March anymore. We did, however, get our regional kit. What's up with that? I HAVE NO IDEA.