Wafflecopter said:
More Character Only would make every character play much differently from each other, but a question: Where do we put these Character Only cards? In the UR slots -- then we see something like Extreme Rivals {where one character has a stronger finisher than others, and so sees far more play and has a much longer lasting presence in the meta than other characters}, and encourage stagnation in deckbuilding {Character Only means fewer decks can be built; once those decks have played some games, unless the balance is superb, then it will likely be clear which are stronger}. In the commons -- then people will struggle to finish sets of the basic cards they need -- the vanilla attacks that go with anyone.
The problem is a double-edged sword. Without character onlys, certain characters lose the only chance they'd ever see play - because of a strong card only they can use. However, with them, deck creativity can stagnate.
Honestly, at this point, who would play Dan in B3 Standard if it wasn't for the Dragon Punch that can pretty much reset a game to the advantage of the Dan user? That means no promo Dan folks.
Does that mean a character should be underwhelming because it's character only is killer? No. However, it means that characters that are considered underwhelming (I'm looking at you, Kim) could be made playable if they had a strong character only to back them up.