Immortal-JyNxX said:
vermillian said:
Jynxx you misunderstand. I am not trying to kick you out of the coversation, but that what I'd quote you as saying would happen in SFIV if you were restricted to just E Honda's moves for e Honda... how would you design that TCG? Would it be collectable? And so on... I think logistically it is not possible. Your statement that you think it should work like "X" is perfectly valid in this conversation. The details of how it should work like "X" probably might take up quite a bit of space (already two posts now). Your comments about "things that have no gone right for UFS..." are welcome. Details on "this is how I would design and collate this game for my suggestion" might take up a bit too much room. Hence a new thread request. Make sense?
My point is that part of whats wrong with UFS is with an almost 100% open card pool it doesn't have a distinct feel between playing different charcters. Like fighting games do and thats something UFS is supposed to be trying to recreate as a CCG. It would be really hard to have so many exclusive character attacks I understand that. But its still a problem and Hatta & co has started to make moves toward a middle ground with the attacks playable to all but with character specific abilities. If it wasn't a problem this shift wouldn't be happening.
The other reason for that could be that Hata & co are lazy and that's an easy design angle?
(j/k hata. i know you're working hard!)