The following post will contain some negative information about this game's past and is not indicative of its current state of game.
Things that fought UFS's player base:
1.) Naruto became in to existence shortly after this things existence, and people would rather play the TCG that all the other anime fan boys are playing than something genuine and not a summon monster clone.
2.) Raw deal still existed and its base was VERY loyal to the point of people continuing to play it even though it died towards end of year 1.
3.) WoW TCG towards end of first year.
4.) No new major video game releases for its liscences when first released (or even now, though Tekken 6?!)
5.) Rotation being announced 'late' in its existence, and people from non-rotating games mostly populating it.
6.) Promo policy (legal as soon as its released in a tournament scene killed the game for four players locally... wtf. Really? You quit a game over that?).
7.) As Naruto was slowing down Bleach TCG jumps in sometime around year 2 with another slightly less uninspired game mechanics to suppliment the massive amounts of "I play TCGs that have cartoon features on Adult Swim" groupies. This really hurt local player base as both of these TCGs had no announced rotation and had a feeling of being LESS luck based (due to absence of control check).
8.) Company change worried a lot of people.
9.) Tough decks to design. A lot of local players picked this game up and were frustrated by their inability to be able to build "a kick deck" or "viable deck exhuastion strategy with Zengeif" or whatever misc theme. Say like in other TCGs if you just throw a bunch of cards together with the word 'elf' or 'sliver' on them, you have a very viable deck. UFS isn't that nice to your deck building concepts and challenges people to think of a figting strategy. Apparently people don't want that and many of them quit out of frustrating failed attempts at a Ken UR deck made of cards with Ken in the art. ...
10.) Year 2 nats in PA.
(not really, but that was pretty crappy I've heard)
11.) Poorly worded / thought out cards in base set 2 requiring banning / massive errata. And also VERY strong cards in base set 1 (Yoga Mastery: this card alone caused 3 players locally to give up hope. Shadow Banishment and Taki UR caused another player to outright quit in the middle of another tournament. In hind sight, these were definitely too strong for such a limited environment of Set 1 and 2.)
12.) Being unlike many other TCGs. This game has a control check for every card you play, and also has no monsters that you summon and force to fight other monsters. People just did not get it.
13.) Smallish base and 3 years old. People will look at that and be like "oh... its one of THOSE games... the soon to be dead games that were only ever mediocre and beloved by a small few people like Lot5R and LotR TCG... yeah that's too clicky I won't be playing THAT game".
Please add to the list. I think this game has a lovely future, however we somehow have to get over / develop a few things.
1.) Hostile threads here towards others and criticizes
2.) More content on main page and fan pages
3.) Promote the game more locally (keep playing it at stores, or new stores. Raid stores that don't carry it with your player base, etc).
Thank you for reading. Please add to list and keep having fun with the game!
