Use of fatigue

By player1083847, in Only War

So I am preparing for an upcoming Only War campaign, which will focus in the liberation of a world from Xenos occupation. One of the things I plan on hitting the PCs with is a rather liberal awarding of fatigue. My idea is that as they are coming of the line here and there, they start being faced with the choice of plugging the rumor mill for information, making logistics rolls for gear, OR resting. Later on when I actually have them deep in enemy territory, they will be forced to actually balance rest to do away with fatigue points and conducting patrols. I think this gives a very grim sense of realism to the game.

I was wondering if any of you have done similarly in your own games?

I haven't actually used fatigue that much but I like the idea. However I think it's important to remember that -10 to all rolls isn't very interesting by itself.

I'm not sure if you already have this planned but I think you should give them access to Stimm, either from their own supplies or from looting it. This is important I feel because you can use Stimm to ward off fatigue long enough to finish a fight without that nasty -10 to all rolls however use it more then once per day and you risk addiction. (See rules for adiction to drugs).

Musclewizard said:

I haven't actually used fatigue that much but I like the idea. However I think it's important to remember that -10 to all rolls isn't very interesting by itself.

I'm not sure if you already have this planned but I think you should give them access to Stimm, either from their own supplies or from looting it. This is important I feel because you can use Stimm to ward off fatigue long enough to finish a fight without that nasty -10 to all rolls however use it more then once per day and you risk addiction. (See rules for adiction to drugs).

maybe give them access to the drugs but also there is a chance of addiction to them. addiction can cause negative modifiers to such things like awareness, ballistic skill, fellowship, etc for every so often that they do not get the drugs. then of course there are the commissars to deal with.

Robomummy said:

maybe give them access to the drugs but also there is a chance of addiction to them. addiction can cause negative modifiers to such things like awareness, ballistic skill, fellowship, etc for every so often that they do not get the drugs. then of course there are the commissars to deal with.