Hello all!
I've been giving some thought to running an imperial build with Soontir Fel, and I'm wondering about the relative values of Push the Limit and Elusiveness on Fel.
Here's why:
Soontir Fel's ability states that whenever he gains a Stress token, he gains a Focus token.
Therefore, Soontir WANTS something that will reliably give him Stress tokens such that he can reliably gain Focus tokens.
For example, after moving, Soontir Fel's player is concerned about Fel being shot - so he evades. His opponent opens fire, and rolls well - a Critical and two Hits. Fel chooses to use Elusiveness, forcing a reroll on the Critical, gaining a Stress token, and also gaining a Focus token. Fel now has a 5 in 8 chance of rolling an Evade on each die, and has an additional Evade in hand (thanks to his Evade action) in case he needs it.
In the above example, Fel has a very good chance of completely evading the incoming attack.
However, Push the Limit can be used in a similar way, but with slightly different results.
In the above example, instead of simply evading, Fel Evades and also Boosts, thanks to Push the Limit. Again, Fel has gained a Stress token, so he also gains a Focus token. He has the same odds of evading each 'hit' or 'critical' result, but he doesn't get to force the reroll on his opponent.
So what are the comparative advantages of both cards? They clearly fill the same primary role - stressing Fel - but they also fulfill a secondary role. Push the Limit can be used to generate two Focus tokens on Fel (along with whatever else he does), it can be used to get Fel out of the line of fire (Boost and Barrel Roll FTW!), and can be used to push Fel closer (or farther) away from his opponent. Conversely, Elusiveness basically protects Fel from critical hits - if your opponent rolls a Critical result, you force the reroll, and since there is only 1 Critical result on each attack die, the odds of your opponent rolling it again are only 1 in 8.
It seems to me that Push the Limit will generally be a better ability if you expect Fel to come under significant fire during a turn, but if you only have one ship shooting at Fel, that Elusiveness will be superior.
In the current Meta, what does everyone think?