FAQ: Sympathizer of cylons "cylon lover" revelation

By guest483081, in Battlestar Galactica

Okay,

in our last game, one question arose, and is the following:

it's stated on the rules (pg. 19)

" If every resource is more than half full, then this player becomes a revealed Cylon player for the remainder of the game and follows the game turn steps described under "Revealed Cylon Players" on this page (except of steps "4" and "5") "

And those steps are

" 4 - Receive Super Crisis card "

and " 5-End Turn : the player's turn then ends, and the current player token is passed to the player on his left. Note that a player who reveals himself as a Cylon does not draw a Crisis Card at the end of this turn, or any of his future turns"

So, that the above means that a Sympathizer does draw a Crisis Card the turn he/she is revealed as a Sympathizer?

Two opposites ideas could be applied here:

a- The "full" Cylon revealed when a "You are a Cylon" card is revealed, have an Action that cause some strife in Galactica before he/she goes to Resurrection Ship - could it be that the Sympathizer is allowed one last crisis card to simulate something like that (this reading of the rules, despite the phrase "except of steps "4" and "5", doesn't sound too good for me)

b- The Sympathizer is NOT a cylon, therefore, the only step not followed is "4", this is, the sympathizer does not draw a Super Crisis Card. Then the text should be clarified. But behold ! ... "this player becomes a revealed Cylon player for the remainder of the game" implies for me that the sympathizer, despite being human, follows the same mechanics (except supercrisis and cylon fleet location) as a true Cylon for all the effects... all in all, the result is the Sympathizer follows steps 1 through 3, does not get a supercrisis in 4, and then DOES follow step 5, for whichever reason one gets

So, the question has no clear answer for me.. however, I feel the sympathizer does not draw a final crisis card (nor does resolve the Cylon ships steps or Prepare for jump steps) on the revelation turn, it simply end his turn just before step 3.

Any thoughts on this question?

Thanks

The point of step 5 is that a Cylon revelas himself on his turn or if given an action by another player. If he reveals, he follows those steps and then his turn is over and play passes to the next player.

A sympathizer is revelead immediately when the fleet reaches 4 destination points. This will not be during a player turn. If there is no player turn, there is no need to end the player turn which is what step 5 represents.

Once a sympathizer is revealed, they either become a full human (unless theyt have another Cylon card and will reveal at a later point) and go to the brig. -OR- the become a Cylon but not a "full Cylon" in that they do not receive a Super Crisis Card and cannot actgivate the Cylon Fleet option.

But the sympathizer can come out during a player's turn, even during the new sympathizer's won turn! Say you're Adama and you're sitting on FTL control. Someone Executive Orders you and you activate FTL to make an early jump. You jump, crossing distance 4, and get the sympathizer card. However, you've only used one action. By Executive Order you still have one action left. However, you can't XO revealed cylons, so does that invalidate your remaining action? Or should you complete step 5 above?

timonkey said:

But the sympathizer can come out during a player's turn, even during the new sympathizer's won turn! Say you're Adama and you're sitting on FTL control. Someone Executive Orders you and you activate FTL to make an early jump. You jump, crossing distance 4, and get the sympathizer card. However, you've only used one action. By Executive Order you still have one action left. However, you can't XO revealed cylons, so does that invalidate your remaining action? Or should you complete step 5 above?

In that case, the FAQ should address the situation:

Q: What happens if an unrevealed Cylon is targeted by an
“Executive Order” and reveals himself as his first action.
A: The player would be unable to take his second action. His
turn ends after revealing himself (following the “Revealed
Cylon Players” instructions on page 19). The current player
would then finish his turn instead of passing the current
player token.

Thanks, I was too lazy to check the FAQ at the time. Although I don't know what the "instead of passing the current player token" bit is about.

timonkey said:

Thanks, I was too lazy to check the FAQ at the time. Although I don't know what the "instead of passing the current player token" bit is about.

Because again, the Reveal Cylon steps assume you are revealing on your own turn. When that happens, they want you to pass the current player marker earlier than you normal would (before Step 4 of the human player turn). In essence, they are trying to make something obvious but instead has become superfluous and now has to be explained for other situations.

So the FAQ addresses a player that is revealing on another player's turn. Again, a revealed Cylon follows the steps for revealing but we again get to the confusing language of Step 5. The revealed Cylon is told to pass the current player marker but it is not his to pass as it is not his turn. So the turn reverts back to the current player - the one who played the Executive Orders card, in this case - and he must now finish his turn. So the current player, not the Cylon, must complete steps 4-5 of the Player turn (resolve crisis card, activate cylon ships, prepare for jump).

This is comon sense but if you follow the steps literally on page 19, the current player would skip the Crisis card phases, giving the humans a slight advantage.

Is it any fun to play the Sympathizer as a cyclon? Since you aren't a full Cyclon not being able to use a Super Crisis card nor being able to launch the fleet seems really boring. Is it fun to play this role from those that have?

You can still;

Wreck skill checks

Deny cards

Use the human fleet to steal cards and damage Galactica (this is an underrated ability and useful for the sympathiser to use especially IMO)

Hammer them with the daily special from the Crisis deck :)

Hand out Loyalty cards to spread dissent and suspicion.

I have to say supercrisis cards have been played in about half the games I have played. Other times the Cylons have been more than happy to play around with other things. Not having a special ability on reveal is no loss either as I would say that less than 1 in 4 reveals actually get to use the ability in my experience. The main loss is loss of the Cylon fleet action - I have found that this made the players somewhat confident in their fleet control and I was happy to simply get 3 damage markers on Galactica which DID get their attention while stealing their repair cards. My Cylon compadre running the fleet did the rest with his basestars

myrm said:

You can still;

Wreck skill checks

Deny cards

Use the human fleet to steal cards and damage Galactica (this is an underrated ability and useful for the sympathiser to use especially IMO)

Hammer them with the daily special from the Crisis deck :)

Hand out Loyalty cards to spread dissent and suspicion.

I have to say supercrisis cards have been played in about half the games I have played. Other times the Cylons have been more than happy to play around with other things. Not having a special ability on reveal is no loss either as I would say that less than 1 in 4 reveals actually get to use the ability in my experience. The main loss is loss of the Cylon fleet action - I have found that this made the players somewhat confident in their fleet control and I was happy to simply get 3 damage markers on Galactica which DID get their attention while stealing their repair cards. My Cylon compadre running the fleet did the rest with his basestars

Hmm that is a fair point, I guess then it isn't as bad as I thought, which is good because I know with my luck it is inevitable I will end up in that situtation, since I was the human version of the sympatheriser in my first game.