I'm pretty sure that's a blaster turret at the hwk

By player1714252, in X-Wing

MVQ5Ttd.png

When I was at star wars weekend and my cuz asked about it they grinned and said no comment at this time. It's a turret.

What's the rulecard behind the ion token rulecard?

And why does it come with two stress tokens and a bunch of focus tokens?

tinnitus said:

What's the rulecard behind the ion token rulecard?

dbmeboy said:

tinnitus said:

What's the rulecard behind the ion token rulecard?

I think that it's the modifications and titles rules. Since it comes with a Title upgrade and the core rules don't explain those it would need an explanation included. Just because we all already know those rules from wave 2 doesn't mean that somebody in the future won't buy this before they buy one of the large wave 2 ships :-)

Darn, you might be right! No rulesheet with a new scenario then, huh?

Blaster turret meaning 360° firing arc? (I'm guessing so). But I don't think so, unless they change something. Why? Look closely at one of the HWK ship cards. On the firepower icon, there's no little arrow around the outside. Which sadly means no turret. BUT I am interested in what that no comment could mean….

Ailowynn said:

Blaster turret meaning 360° firing arc? (I'm guessing so). But I don't think so, unless they change something. Why? Look closely at one of the HWK ship cards. On the firepower icon, there's no little arrow around the outside. Which sadly means no turret. BUT I am interested in what that no comment could mean….

Not true, I think. Ion cannon turret is also a viable option, meaning 360° firing arc. That arrow only applies for primary weapon.

Ailowynn said:

Blaster turret meaning 360° firing arc? (I'm guessing so). But I don't think so, unless they change something. Why? Look closely at one of the HWK ship cards. On the firepower icon, there's no little arrow around the outside. Which sadly means no turret.

Im not sure, but i think the Y-wing doesen't have the little arrow too. That would mean that they don't have 360 per default but the turret card adds it, so maybe 360 Blaster

IF……

it is a turret upgrade, that may also open options for the Y-Wing as well…..

Not that I don't like Y's with Ion cannons, but a little diversity might be cool?

Germaniac said:

Ailowynn said:

Blaster turret meaning 360° firing arc? (I'm guessing so). But I don't think so, unless they change something. Why? Look closely at one of the HWK ship cards. On the firepower icon, there's no little arrow around the outside. Which sadly means no turret.

Im not sure, but i think the Y-wing doesen't have the little arrow too. That would mean that they don't have 360 per default but the turret card adds it, so maybe 360 Blaster

Oooookay so you're saying that one of the turret upgrade cards is a 360°? That makes sense.

Ailowynn said:

Germaniac said:

Ailowynn said:

Blaster turret meaning 360° firing arc? (I'm guessing so). But I don't think so, unless they change something. Why? Look closely at one of the HWK ship cards. On the firepower icon, there's no little arrow around the outside. Which sadly means no turret.

Im not sure, but i think the Y-wing doesen't have the little arrow too. That would mean that they don't have 360 per default but the turret card adds it, so maybe 360 Blaster

Oooookay so you're saying that one of the turret upgrade cards is a 360°? That makes sense.

A blaster turret would be pretty sweet. And if you could use it on Y-wings it would be great to have little mini tanks flying around.

if it's any decent, it kills the Outter Rim Smuggler.

So what are the stats likely to be for this blaster turret?

My guess it has to be a 2 dice Attack with range band 1-3, secondary weapon.

A cost of 5 points would seem about right. But would this make the ion cannon no longer viable? Shorter range and less damage but with a "nuisance" value of the ion token vs huge fire arc and killing power? A mixed lot of Y wings with both ion and blaster turrets would be very cool!

Welp, that tears it, guess I'll be getting four HWK-290s so as to re-arm my Y-Wings and make them useful again. Good thing I already have a paint scheme idea picked out.

Eager to see what's in this pack now. Can't come soon enough!

Norsehound said:

Good thing I already have a paint scheme idea picked out.

MAN the Home World game series was awesome!!!!!!!

DB Draft said:

So what are the stats likely to be for this blaster turret?

My guess it has to be a 2 dice Attack with range band 1-3, secondary weapon.

A cost of 5 points would seem about right. But would this make the ion cannon no longer viable? Shorter range and less damage but with a "nuisance" value of the ion token vs huge fire arc and killing power? A mixed lot of Y wings with both ion and blaster turrets would be very cool!

If those were the stats though an ion would also be more accurate with three dice, even with capped damage I'd still take an ion in most cases. Though agreed that a mixed force would be good, Dutch hanging out at range three, sniping with a blaster turret as he hands out target locks while generic y's swoop through the pack ioning everything in sight.

wondering what that sabateur card does?

Some random ideas for the saboteur (pure speculation)

"One enemy ship within range x immediately recieves a critical hit card, then discard this card".

This implies damage to a onboard system on an enemy ship. It could not be cancelled by shields, or Wookies!

or

"One enemy ship within range x that has placed their movement dial has it randomly changed by the other player, then discard this card"

This represents somesort of disabling device that has been activated.

DB Draft said:

So what are the stats likely to be for this blaster turret?

My guess it has to be a 2 dice Attack with range band 1-3, secondary weapon.

A cost of 5 points would seem about right. But would this make the ion cannon no longer viable? Shorter range and less damage but with a "nuisance" value of the ion token vs huge fire arc and killing power? A mixed lot of Y wings with both ion and blaster turrets would be very cool!

I'd take that over the Ion cannon turret any day. This has a longer range than the Ion cannon, more damage potential, and the ability to cause criticals. At range 1 I'd also be rolling 1 additional attack dice, and it benefits from Target locks.

So a zoom-and-boom tactic of racing your Y-Wings ahead and trying to manuver block/shoot from behind a TIE fighter group is a valid tactic. Flying in one direction and shooting in another is also big bonus in the game of maneuvering, which is why the YT is as good as it is.

TacticalBastrd said:

A blaster turret would be pretty sweet. And if you could use it on Y-wings it would be great to have little mini tanks flying around.

:)

Norsehound said:

DB Draft said:

So what are the stats likely to be for this blaster turret?

My guess it has to be a 2 dice Attack with range band 1-3, secondary weapon.

A cost of 5 points would seem about right. But would this make the ion cannon no longer viable? Shorter range and less damage but with a "nuisance" value of the ion token vs huge fire arc and killing power? A mixed lot of Y wings with both ion and blaster turrets would be very cool!

I'd take that over the Ion cannon turret any day. This has a longer range than the Ion cannon, more damage potential, and the ability to cause criticals. At range 1 I'd also be rolling 1 additional attack dice, and it benefits from Target locks.

So a zoom-and-boom tactic of racing your Y-Wings ahead and trying to manuver block/shoot from behind a TIE fighter group is a valid tactic. Flying in one direction and shooting in another is also big bonus in the game of maneuvering, which is why the YT is as good as it is.

But as a secondary weapon you wouldn't get the extra die at range 1. Your front guns will still be 3 dice at range 1. A TL works with with any weapon system.

Wonder what the recon specialist does, or the intelligence specialist…

First, why would a turret not have 360 degrees option? It would not make sense if it could not 360. I am 100% sure it will be able to.

Then i was bery confident they would make a 2nd turret even before i saw the card. What would you do else with a ship with 1 attack die only?

Now this is only speculation, but it might be range 1-2 (3 is too much for a blaster and even ion cannon has 1-2) 2 attack dice and fir the special ability outside fron the mandatory 360 degrees i have 2 ideas what it might be:

1. Either it is plus one attack die at range band 1 which would make perfect sense for a blaster weapon,

2. Or they took my proposition from an old improving the Y-Wing thread and made the turret give plus one to your primary weapon (meaning if you shoot forward because you were careful enough to do so despite having a turret, you get something for it) This would also fix the Y-Wings weak frontal weapons.

I can not decipher the text but i would bet its one of the two… Let's see if i am right. Perhaps we will see it soon…