I bought Black Goat of the Woods in preparation for Chapter Three. Figuring we should try out the components rather than diving in, we played a game to see what would happen. We used BGotW, of course, and some random pieces from our other expansions - we didn't bother to root out the skills or Other World Encounters, and we used the Injury and Madness cards because they're just so helpful. We had five players, and selected Yog-Sototh as the Ancient One. Since we're gluttons for punishment, (and have some among us who have only lost to Act III) we decided to play against the Black Goat Herald as well. This is our experience.
We had Jenny, Carolyn, Bob, Leo and Rita. We all had pretty good stuff - we dove into combat in our usual reckless way. This resulted in both Bob and Rita getting Downward Spiral and Jealous Guardian quickly. Then, we kept having monster surges. In fact, the whole game, only 6 gates opened up - not the gates we wanted to get rid of the really harsh corruption cards. We had 6 monster surges, assuaged by 2 elder signs. I eventually realized we had to hope for a close victory, but I was the only one who could get into the gates. Burdened as I was with Uncontrollable Rage and Fate and Fortune, Rita was not in great shape to close against Yog-Sototh. It worked out, though, after committing a garrison to bless me after ending up on the wayward side of Fate and Fortune. We ended up with 25 points, with 10 doom, 3 terror, 6 gates, a ton of monsters, and only 3 corruption cards left in the deck. Carolyn was devoured on the last Mythos phase by becoming a Vessel of the Mythos with 8 corruption cards. She was slated to come back in as Sister Mary, but we just rolled to see if I successfully closed, and I did, so we didn't bother.
The set, with its focus on tough and mobile monsters, was an interesting one. We didn't get a whole lot out of the investigator cards that game, but they seem mostly focused on streamlining the game in little ways - Student Newspaper = hard to get clue token. Magnum is a good weapon, especially for Jenny. The Cult Membership seems like it will be helpful, particularly in a game where corruption doesn't get out of hand so quickly.
The herald is a different beast. We agreed we liked what he did to the game, except for the Pagan Rites ability. The reason is, it seems like it's generally hard to stop the AO from waking in that situation. We did, but we had a unique game with very few gates. We're not as much fans of waking up the AO, even if we beat him. We're not above it, if it's the best way to win. But it's not as fun as sealing the Ancient One out, never to be seen until the next time we draw him. We'll still play with the herald, but probably not as much as the King in Yellow.
One last thing, for clarification. For the Black Goat Herald's first ability, where he places an extra hex monster onto every opening gate, does that mean each gate opening in a 5+ player game has three monsters? Two from the regular cup and one from the hex cup? That's how we played it, but we wondered if it was supposed to be something different.
Overall, I had a great time. And that's how it's supposed to be!
