I love the Obligation rules on paper but I find them to be a source of stress as a GM. Having to come up for an idea to bring forth a different Obligation at each game session can sometime be very daunting.
Some situations can even make it almost impossible. Being caught in a desert after a crash or exploring some Sith ruins deep in a jungle for example.
That’s why I cooked up the following house rule to ease the Obligation system and make it more GM friendly.
The Narrative Friendly Obligation System
1)Roll for Obligation and wait for the proper occasion to roleplay the Obligation related scene. Only apply the Strain Threshold penalty after the related scene as played out*.
2)Roll for a new Obligation and keep it in standby. Keep the Strain penalty from the preceding Obligation active until the scene from the standby Obligation plays out.
3)Repeat step 1 and 2
These Obligations may run their course over several games or last only part of a game session as long as it makes a narrative sense.
*This means that at the very start of a new campaign the group will not suffer from any Strain Threshold penalty. Don’t worry, this won’t last for long!