First: Great game! Have a party of beginners who are loving it.
My frustration, however, lies with the threat/advantage system. Great though it is, I find I have to come up with tons of extra axplanations on the fly to explain the Threat/advantage rolls that are at least as common as successes. I find this quite exhausting and detracing from telling the actual story.
The idea is that the players themselves should come up with these things, but these guys are just too green for that yet.
I know I could just go with succes/failure rolls, but that kind of defeats the purpose of the new dice.
So, any suggestions?
Thanks.