Because costed abilities are used during step 3.1 of a run ("Icebreakers can interact with the ice"), if the Corp uses Tyr's Hand to prevent a subroutine from being broken, the Runner can just pay to break it again (if they can afford to), correct?
Also, is the "buyout" on the Bioroid ice considered a costed ability? When exactly does that happen? Step 3.1?