Guncutter and Small Ship Weapons

By Cpt. Harkonnen2, in Rogue Trader Rules Questions

Do you need Heavy Weapon (SP, Bolt) in order to avoid the -20 penalty when shooting the Guncutter weapons? I know shooting them on full auto would negate this but still. was wondering about it, and im assuming the weapons are considered Braced as well.

Cpt. Harkonnen said:

Do you need Heavy Weapon (SP, Bolt) in order to avoid the -20 penalty when shooting the Guncutter weapons? I know shooting them on full auto would negate this but still. was wondering about it, and im assuming the weapons are considered Braced as well.

Mounted or emplaced weapons are always braced. I think you do need Heavy Weapons(type) to fire them without penalty, though i could be wrong. Only War went down the route of saying that if a pilot is trained at piloting a certain type of vehicle then ALL weapons mounted on it count as trained for the purposes of firing. Makes sense as part of your training for learning to fly would be using ship-based weapons.

I would argue you do need the skill or you can introduce a skill called Gunnery, which would handle emplaced weapons.

As for Full-Auto to negate, you should consider using the BC updated combat rules which are:

Single Shot: +10

Semi-Auto: +00

Full-Auto: -10

As they help rebalance the game away from full-auto all the time.

Sometimes balance has to take a "shut up and listen" from realism, though. Besides, the typically higher difficulty to acquire, higher chance to jam, and increased ammo consumption already help to balance Full Auto, in addition to the penalties to Full Auto for movement.

Supressing Fire, though, is totally overpowered and I'm loving it. ^_^ Autopistols supress as well as heavy bolters - realism could probably stand to apply here, too, but doesn't presently…

In regards to the OP, if you're using a Pilot-linked vehicle-mounted weapon and you're trained to pilot that vehicle, I'd go ahead and consider you to have that Weapon Training, IF you're firing using the vehicle systems. I mean, I haven't seen an Explorer yet that has Ship Weapon Training (macrobattery). However, if you're physically holding the weapon and using it without any assistance, and you're not trained with it, I'd apply the penalties, even if it's mounted in a vehicle you know how to pilot. But in that case, if it's pilot-linked, just hop in the pilot's seat and do it that way, no?

Flail-Bot said:

As for Full-Auto to negate, you should consider using the BC updated combat rules which are:

Single Shot: +10

Semi-Auto: +00

Full-Auto: -10

As they help rebalance the game away from full-auto all the time.

That sounds like a terrible adjustment to me, nerfing semi-auto and full auto is just going to skew the game even harder toward melee and send players scrambling to buy nothing but plasma weapons or sniper rifles loaded with exotic rounds. Like the other guy said full auto has plenty of it's own drawbacks, and I've personally never seen it present a balance problem in the game I run. If anything my players seem over inclined to run in and stab everything.