Can I just kill a character I control and not get one out of the dead pile?
glamor of fire
No, because you have to choose the dead character as a target. You need to cancel the effect to achieve what you describe.
"Choose and kill a character you control (cannot be saved) to choose and put into play a character in your dead pile that was killed this phase."
Khudzlin said:
No, because you have to choose the dead character as a target. You need to cancel the effect to achieve what you describe.
"Choose and kill a character you control (cannot be saved) to choose and put into play a character in your dead pile that was killed this phase."
Is this the same logic as for why TMP's effect doesn't resolve? I actually think you could just kill a character because it should be two points of initiation (think Meera Reed).
Point of Initiation 1 - Choose and kill a character you control to…
Point of Initiation 2 - Choose a character to put into play. (this fizzles)
Based on the discussion in the thread about why Walder Frey, this falls under the "I can pay for an effect that can't resolve successfully." concept. It is separate from the "I can't initiate Distraction, and therefore can't play it, because my opponent has no characters to target." concept because Glamor of Fire can successfully initiate without the effect that was paid for resolving, but Distraction can not as there is no character to choose.
Man do I hate how confusing this all gets…
An effect has 4 components:
- Play restriction: "Any Phase" means an action with no phase restriction and no other restriction is present
- Cost: "Choose and kill a character you control" ("cannot be saved" is reminder text, the timing forbids saving a card used to pay for a cost)
- Target: "a character in your dead pile that was killed this phase"
- Effect: "put into play"
In "Do X to do Y" constructs, you don't have 2 separate effects X and Y, you have a single effect with cost X.
Khudzlin said:
An effect has 4 components:
- Play restriction: "Any Phase" means an action with no phase restriction and no other restriction is present
- Cost: "Choose and kill a character you control" ("cannot be saved" is reminder text, the timing forbids saving a card used to pay for a cost)
- Target: "a character in your dead pile that was killed this phase"
- Effect: "put into play"
In "Do X to do Y" constructs, you don't have 2 separate effects X and Y, you have a single effect with cost X.
Khudzlin said:
An effect has 4 components:
- Play restriction: "Any Phase" means an action with no phase restriction and no other restriction is present
- Cost: "Choose and kill a character you control" ("cannot be saved" is reminder text, the timing forbids saving a card used to pay for a cost)
- Target: "a character in your dead pile that was killed this phase"
- Effect: "put into play"
In "Do X to do Y" constructs, you don't have 2 separate effects X and Y, you have a single effect with cost X.
But this is what my argument for why Walder Frey wouldn't kneel if he couldn't legally participate in a challenge and everyone shot it full of holes. So would you agree that Walder Frey would not kneel if he can not legally participate in a challenge?