Advanced proton torpedoes.

By mrgoodtrips, in X-Wing

just had a look at the card for these, 5 dice at range 1 and turn 3 blanks into eyes is excellent, makes focus a great option. might put one set of theese on a y wing.

hmm… It requires a bit of setup to pull off effectively but it could be possible for a Y-Wing to do. You need to TL at range 3, then the second turn focus.

Between all of that you could hand off TLs, get free focus tokens, whatever. Those are the conditions to best use it.

Now… the B-Wing can do that easily if it has an Advanced Targeting computer. With free Target locks, all it needs to do is focus.

mrgoodtrips said:

just had a look at the card for these, 5 dice at range 1 and turn 3 blanks into eyes is excellent, makes focus a great option. might put one set of theese on a y wing.

they r crazy good. big ship killers.

The_Brown_Bomber said:

mrgoodtrips said:

just had a look at the card for these, 5 dice at range 1 and turn 3 blanks into eyes is excellent, makes focus a great option. might put one set of theese on a y wing.

they r crazy good. big ship killers.

that and bad piloting

Norsehound said:

hmm… It requires a bit of setup to pull off effectively but it could be possible for a Y-Wing to do. You need to TL at range 3, then the second turn focus.

Between all of that you could hand off TLs, get free focus tokens, whatever. Those are the conditions to best use it.

Now… the B-Wing can do that easily if it has an Advanced Targeting computer. With free Target locks, all it needs to do is focus.

Where has advanced targeting computer been spoiled? I've seen advanced sensors but that's just a change to the order, not a freebie.

mrgoodtrips said:

just had a look at the card for these, 5 dice at range 1 and turn 3 blanks into eyes is excellent, makes focus a great option. might put one set of theese on a y wing.

A bit expensive - but an Engine upgrade on a Y-wing with Adv Protons could be just what the doctor ordered.

Ravncat said:

mrgoodtrips said:

just had a look at the card for these, 5 dice at range 1 and turn 3 blanks into eyes is excellent, makes focus a great option. might put one set of theese on a y wing.

A bit expensive - but an Engine upgrade on a Y-wing with Adv Protons could be just what the doctor ordered.

Agreed. I actually have a feeling the advanced proton will see more use on Ys than Bs. After all, same health/agility, Ys are cheaper, and Bs can use things like HLC instead.

Only real downside is that horton would have no use for a range one only secondary.

Vonpenguin said:

Agreed. I actually have a feeling the advanced proton will see more use on Ys than Bs. After all, same health/agility, Ys are cheaper, and Bs can use things like HLC instead.

Only real downside is that horton would have no use for a range one only secondary.

And with the 3 blanks getting modified to focus tokens - even if he could reroll them, there's not much reason for him to do so, Still, the 8 PS will mean it can be worth it.

Horton?

Advanced Proton Torpedoes just scream for Dutch Vander and R5K6. Dutch with two Gold Squadron Y-Wings loaded with ATP. Golds move up and focus, Dutch moves up and TLs, hands a TL to a wingman, then fires his primary/PT, blows his lock and with luck hands a TL to the 2nd Gold. Two focused ATPs come in. Bang, ouch.

This only happens at Range 1, but it has been my experience that Range 1 is where Y-Wings end up the turn they would rather be firing their PTs. And if you load 1 PT and 1 ATP on board, you put your opponent in the position of eating some sort of painful ordnance that second turn regardless of what range he keeps.

Y-Wings may become the large ship killers of choice, if only because they are the cheaper way to carry all of those torpedoes. B-Wings look nice, but there is something to be said for a 28 point Gold with PT, and APT, vs. a 32 point B-Wing with only a PT and APT. Depending on your support ships, the Y-Wing is a much more cost efficient platform. Especially since that extra point of firepower won't come into play until after unloading all that expensive ordnance.

im looking at putting the ion cannons on the B wing, with it being able to barrel rolli can see it being quite maneuvreable, yes gold sqdrn with advanced torps and normal protons deffinatly looks cheaper.

Kyle Katarn can also spread around a focus.

Actually, I just realized I was still thinking inside the box. Protons were always useful mainly for large ships, it was just to hard to hit TIEs. Add the +1 Firepower to a regular Proton Torp or pass a Focus along from Kyle Katarn and life will be very difficult for ships that depend on evasion.

ATPs may have just turned Y-Wings (or B-Wings) into the TIE killers of choice. Nearly guaranteed 5 hits at range 1 will kill a TIE outright the vast majority of the time. 3 Y-Wings with these could easily thin a TIE swarm down a LOT on the first pass.

Y-Wing lists with TL passing and/or Focus passing, or B-Wing lists with Advanced Targeting, both of these could be nightmares for TIE Swarms, or just outright murder against Interceptor lists.

KineticOperator said:

Horton?

Advanced Proton Torpedoes just scream for Dutch Vander and R5K6. Dutch with two Gold Squadron Y-Wings loaded with ATP. Golds move up and focus, Dutch moves up and TLs, hands a TL to a wingman, then fires his primary/PT, blows his lock and with luck hands a TL to the 2nd Gold. Two focused ATPs come in. Bang, ouch.

This only happens at Range 1, but it has been my experience that Range 1 is where Y-Wings end up the turn they would rather be firing their PTs. And if you load 1 PT and 1 ATP on board, you put your opponent in the position of eating some sort of painful ordnance that second turn regardless of what range he keeps.

Y-Wings may become the large ship killers of choice, if only because they are the cheaper way to carry all of those torpedoes. B-Wings look nice, but there is something to be said for a 28 point Gold with PT, and APT, vs. a 32 point B-Wing with only a PT and APT. Depending on your support ships, the Y-Wing is a much more cost efficient platform. Especially since that extra point of firepower won't come into play until after unloading all that expensive ordnance.

Good luck getting range one shots with Y-Wings :P

I have never had a problem getting Range 1 attacks with Y-Wings. The issue when you try to run PTs on Golds (or Greys/Rookies/Reds for that matter ) is on your first pass. The turn you move forward and Target Lock your opponent tends to just scream forward into Range 1 so you can't use your Torpedoes. With one of each onboard, they will eat a PT/APT on that first pass no matter what they do.

After that, you have the opportunity to Ion them so you can line up a second torpedo shot. The issue has always been dealing enough damage on that first pass with Y-Wings to reduce return fire and make sure your Ions can lock down your opponents squadron. Until now, PTs have been useless on low skill ships because you never have a chance to fire the things.

Wedge with APTs and Push the Limits is where I'm going first. Against an enemy falcon or lambada thats more than likely 5 hits with no defense dice. You could do the same thing with Luke too.

Trick is to find out what "Fire Control" does. It was in the book they past out with no explanation to what it does.

If you have a pilot with an elite spot, you could also use PTL to target lock and focus in the same round.

So, for example, Wedge or Luke could take PTL and make use of the APTs.

Nobody seems to have mentioned pairing Garven with anything able to carry these bad-boys. Forget dutch and having to roll for the ability to share an action, so long as Garven has a higher rating than your ship with the Adv Protons you are as good to good

I think the real sweet spot for these will be named pilots( X, B and Tie Bombers) with the elite pilot talent slot. Range 3 target lock then range 1 marksmanship boom!!!!!!!!!!!!! With all the big ships crits are a huge part of the game anymore and it makes the 3 point cost easier to swallow versus just taking a focus. Another thought would be to mix in squad leader into some more of your offensive ships instead of support ships or y-wings.

Actually I kind of want to try these things out on slave1 with crew plus the right support ships, could be quite a big swing. on damage for a turn.

I kinda think these are being overrated right now. Time will tell of course as we get to actually see them in action.

I admit, there are some great combos that can be achieved to make these easier to fire, but in all honesty, they don't seem to really add a lot (especially to the rebels).

You need a focus, you need to have target lock on a target in your arc, and you need to be at range 1 of that target.

This means you either need some serious luck to line this up solo, or you need to be using an expensive combination of ships to pull off this 1 attack. Either way, you'll also need an opponent that will let it happen (allows you to line up this shot and fails to deny any actions). So in reality, you may not even get the right oppurtunity to use this.

But 5 dice! Yes yes, 5 dice is nice. But a PS1 Xwing can pull 4 dice at range 1, and if he also has a focus and target lock in place, his damage will be nearly the same, and all for considerably cheaper.

Don't get me wrong, I think they can and will be effective. They have their cons and pros like every other upgrade. I just have a feeling that they are so finicky that they'll end up feeling too expensive at 6 points.

You know where these would be at their absolute best? On Arvel. It's a real shame that he can't carry Torps because man…that would be brutal…

Wow,

I am gunna actually use the Slave one upgrade card. Boba and his chage direction might be what you need to get that range one shot. He can take push the limits, he can take missiles, he can take bombs… maybe weapons engineer is gunna see play… definately going to try the gun boat with captured rebel…. this is gunna be a fun upgrade, and I feel a lot of people are going to try to find ways to exploit it.

Advanced Proton Torpedoes are obviously intended to be run in some setup which allows you to have both a Target Lock and Focus.

When they do, though, they're a big deal. A standard 5-die attack with focus has about a 24% chance of coming up with 5 hits. The APTs with focus will generate 5 hits 98% of the time - that's effectively a guaranteed 5 hits. That's what you get for the extra investment - not just more dice, but more HITS.

Picasso said:

Trick is to find out what "Fire Control" does. It was in the book they past out with no explanation to what it does.

I can see one of three things:

1. You may fire two missiles with one target lock in one turn.

2. When instructed to spend a target lock, you may keep the target lock on an (eye) or (evade) result on a defensive die.

3. When instructed to spend a target lock, you may move the red target lock token to another ship within range 1 of the target ship if the new target is within range 1-3.

I see this as a 4 point upgrade either way. It is interesting to see what will come of the 20+ unknown upgrade cards.