Please clarify

By ramza82, in Star Wars: Edge of the Empire RPG

Hello,

Could not find an answer in the beta book. Question regarding melee weapon damge. On the chart for melee weapon damage it gives you "+X" where as blaster damage gives you a straight up value such as "6."

What is that melee weapon damage being added to? A player's Brawn characteristic??

Also what happens when you try and use a blaster outside of it's effective range band? Do you upgrade the difficulty by one or is automatic miss?

Eg. Blaster Pistol has a range of medium, if used to shoot at a target at long range?

Melee weapon damage is Brawn +x where x is the value listed on the weapon table. Except Lightsaber.

The only way a ranged weapon can hit anything beyond its effective range is with an appropriate talent. Using a blaster pistol to try and hit something at long range fails.

Check the latest beta update here for further clarifications.

What about using a medium ranged weapon in close range? Does the player receive a setback because he is not in the weapon's effective range? As far as I can tell there is only a penalty to using a blaster while engaged with a target.

In my first session i had one player who was a little put off bc felt he made a poor choice by using a concealeable pistol, as opposed to another PC who went for the biggest gun he could afford and was one-shoting secruity droids.

Also can anyone else give adivnce on how to rule on players who walk around with their guns drawn. On a Core world with propper security forces it would be one thing, but say like on a planet like Tatooine, specifcally Mos Shuuta that is run by Hutt… the line is a little blurry. Everyone is carrying around weapons in the movies, but they are holstered. I had players ask me what would happen if they had they guns visible drawn, and while i couldnt really give them justification, I told them it would attract attention(they were attempting to remain inconspicious while a party member walked up and tired to bluff some security droids.

The weapon's range category, means that it is ineffective over that range. A medium range weapon can shoot at targets at medium range and closer. It can not shoot effectively beyond.

Well, for a place like Mos Shuuta, just remember who controls the place. Running around with guns drawn is going to draw attention, whether from "law" types, or "enforce the peace" types. Criminals are in the business of making money, when PC's interupt that by waving their guns around and drawing unwanted attention to the criminal activities, they are likely to have something done about it before more aggressive action is taken by the authorities. Play it how it seems right to you. I certainly wouldn't let my players run around like that. Even in the wild west, gun thugs didn't last too long with such cavalier attitudes.

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Well spoken Ejacobs, thank you sir! :)

There are parts of the world where seeing people carrying guns openly isn't all that unusual - this is a dude escorting girls to school in Pakistan for instance:-

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And in places you will expect to be shaken down by armed men at a checkpoint every couple of miles:-

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And if you are wealthy and live in Iraq, is isn't unheard of to move with an escort of dudes like this:-

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bodyguard-in-iraq.jpg

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There is a difference between a country in the grip of war or civil unrest and what would be considered the bad part of town or something similar to what the old west was percieved to be. A rifle is difficult to tuck away, so carrying one would possibly be okay if the laws allow for it. Walking around with your finger on the trigger is asking for trouble though. Pistols should be holstered, if allowed at all. Depends on the town. As a GM you have to decide what is appropriate and what is not. This article on myths of the old west is interesting and may help, especially the part about guns.

I agree, but one commonality I saw with all those pictures, except for the last "posed" shot, was that these were armed men in a security forces capacity. The armed men escorting girls to school was private security working for some sort of stabilizing factor in the region. The rest were security elements escorting senior government officials, one was a US Ambassador if I'm not mistaken.

Guns in public on the rim is probably not too bad, but like Mouthymerc said, there are varying degrees of allowability, depending on the town, region, planet, etc… Your mileage may vary, have fun with it. Keep your players on their toes by making each place different so they don't get complacent.

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ejacobs said:

when PC's interupt that by waving their guns around and drawing unwanted attention to the criminal activities, they are likely to have something done about it before more aggressive action is taken by the authorities.

That is just it, I had a hard time trying to conceptualize who the authorities are on Tatooine. It would seem to be run by the Hutt's, as you have Jabba and Teemo operating their own little area's. I can't think of any reference to any planetary government in any of the movies or books.

I ran into they problem when trying to flesh out Overseer Bryn at the Control Centre. She doesn't work for the Imperials and she doesnt strike me as some seedy type working for a Hutt. In the end I just went with her motivations as being a hard working official in a somewhat corrupt town.

In outlying planets like Tatooine during the Empire, police/security was probably provided by Stormtroopers if there was a garrison stationed there. Can't recall off the top of my head if there was one there or not. If not police/security may be provided by either private forces or perhaps a "sherriff" (although probably a corrupt one). It is the perfect place to use your imagination and create something for your Star Wars.

I'd put Overseer Bryne in the Imperial Camp, she's the Director to the local Air/Space Traffic Control, part of the larger Imperial directorate that monitors, tracks, taxes, and oversees all inter-planetary commerce. There's always another boss, whether it be a single being, like Jabba, or over him, the Hutt Cartel.

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