Wave 4

By IG-58, in X-Wing

On the Moldy Crow/Lambda Issue:

One point that I truly want to emphasize is that noone, I can recall, brought up 'support' as the reason a Lambda was suggested. It was suggested because of the dwindling number of in-movie ships available, or its forawrd/rear arc. But having seen the electronics upgrades available, there obviously is 'themes' to the releases. Did the YT-1300 take over many discussions as to being unfair? yes. But people complain reguardless.

Slave I captured its versatility almost perfectly, imo. Falcon, which I never saw as a gunboat, kinda just took over as noone could run from its guns that hit harder than the previous Y-Wing's turret.

Wave 1m I saw as almost perfectly balanced. 2 had a hickup or two, but we got diversity, and this time around it looks to add 'polish' to existing straetgies, as well as invent new ones. The Rebels get the HLC, Imps get a missile boat (AWESOME!!), and the support ships, we will see how that plays out..

I still saw a large amount of Wave 1 exclusive fleets at my regionals, so 'having to spend too much money' is on the players themselves. I buy as needed, both sides. Wave 2 had me prioritize Interceptors, and Wave 1 I tried everything, then round out the numbers as needed.

I applaud the efforts of the design arm of FFG, there is more balance than in most tabletops off-the-bat, and they try to keep it that way.

I'd like to see a release of cards: new pilots (Porkins), old pilots in new ships along with elite skills and Astromechs, add 2new ships with such an expansion pack for each faction. In terms of EU Thrawn Trilogy and the X-Wing/Tie Fighter PC games were as far as I got. However in saying that Rogue Shadow would be nice.

Euph3m1sm said:

I'd like to see a release of cards: new pilots (Porkins), old pilots in new ships along with elite skills and Astromechs, add 2new ships with such an expansion pack for each faction. In terms of EU Thrawn Trilogy and the X-Wing/Tie Fighter PC games were as far as I got. However in saying that Rogue Shadow would be nice.

yep, 2 ships + upgrades/new pilots would be the best of both worlds!

bobbywhiskey said:

Ekoba said:

I think they would have done the z-95 instead of the hwk-290 if they had intentions of releasing it. There are prequel ships id like to see (ARC-170 and eta-2) and eventualy we might get some sequel ships My bet is on Naboo royal cruiser, naboo N-1, droid starfighter, and sith infiltrator. I hope I am wrong. I also will throw my voice in for more cards for what already exists.

Fantasy flight does not have lisence for prequel stuff thank god,

bobbywhiskey said:

Fantasy flight does not have lisence for prequel stuff thank god,

While I was never particularly fond of the ship designs from Naboo, I thought the Eta-2 Actis, Aethersprite, and ARC-170 are all very cool.

It occurs to be upon thinking about it, would the Rogue Shadow lean towards Empire or Rebels?

Rebels will get:

Z-95 Headhunter

Outrider

Imperials will get:

TIE Defender

Bountyhunter Ship (IG-2000, Punishing One or Mist Hunter)

3D Asteroids, Weapon platforms, more pilot and upgrade cards and a big thick book of scenarios………….. or perhaps some more ships.

Maybe a 3 foot long side section of a star destroyer to put on one edge of the board? Or not.

Here are my guesses for Wave 4;

Tie Defender

Virago

Outrider

Z-95 Headhunter

I'm actually wondering how large they are willing to go on ship size. Are they willing to go up to Hound's Tooth size which is twice the size of the Falcon at over 60m? I can see them eventually do prequel and sequel ships but calling the game something other then X-Wing for those ones. If there is a market for it then why not? The Sith Infiltrator would be a sweet ship to have in-game.

GeneralBergfrühling said:

Rebels will get:

Z-95 Headhunter

Outrider

Imperials will get:

TIE Defender

Bountyhunter Ship (IG-2000, Punishing One or Mist Hunter)

I like how this guy thinks.

relasine said:

GeneralBergfrühling said:

Rebels will get:

Z-95 Headhunter

Outrider

Imperials will get:

TIE Defender

Bountyhunter Ship (IG-2000, Punishing One or Mist Hunter)

I like how this guy thinks.

The Mist Hunter would be an intersting inclusion, as Zuckuss played for both teams during the timescape of this game.


For me the following……






  • TIE/D Defender

  • Scimitar Assault Bomber

  • E-wing

  • YT-2400 “Outrider”




All are basically upgrades to current ships which is good and bad….good in that they show the natural progression of the technology and bad that they don't really bring anything new to the game.


bobbywhiskey said:

Fantasy flight does not have lisence for prequel stuff thank god,

That's not exactly true - the only source of that information was a guy doing the European translations for X-Wing, who also said that we would "definitely" never get boards for the game, and wave 3 would also introduce a new size class of ship - 'large' ships.

As 2 of the 3 claims he made were obviously false, I'd say it's a safe bet the third one (FFG has no prequel license), is, too.

Not to mention:

- The Senator's Shuttle in the X-Wing core set is from Episode I

- The 'seismic charges' on Slave I are from Episode II

- The Imperial Shuttle pilot Captain Kagi is a character from Episode III (he flew the Emperor's Theta-class shuttle to Mustafar).

It's plain that FFG can incorporate prequel elements when/if they choose to, that said…

Picasso said:

The game designers did squash any prequel or third faction. It was said, "the rebellion is the era this game will take place in."

…if that was the answer given, it would seem clear that regardless of whether FFG's license includes the prequels or not (it seems to), they are choosing to stick with the more popular era.

Which makes sense.

It could also be that FFG is holding off on any prequal ships because they evetually intend to do another core set that isn't labeled X-Wing but with prequal stuff. I could easily see a repackage of this game with two factions of the Separatists and The Republic. This could be true with the new movies as well. So who knows but you could end up with three different games based on the same X-Wing mini system but can also be used as expansions with each other.

BigDogg said:

For me the following……

  • TIE/D Defender
  • Scimitar Assault Bomber
  • E-wing
  • YT-2400 “Outrider”

All are basically upgrades to current ships which is good and bad….good in that they show the natural progression of the technology and bad that they don't really bring anything new to the game.

Scimitar and E-Wing are not from the "Rebellion Era".

I'd say TIE Defender is a lock, as FFG seems to be pulling heavily from the video games (even putting a "Style 1" Kihraxz light fighter, from the "Star Wars: Galaxies" MMO, in the background of one of the new cards…Roark Garnet's HWK-290 pilot card).

That would seem to ALSO make the YT-2400 a lock…surely, as popular an EU character as Kyle Katarn is, Dash Rendar has him beat. Heck, the YT-2400 even managed to sneak into the OT special editions…although, that said…what does it bring to the table? It would just be another Millenium Falcon, essentially. I mean…I guess it has HLCs, instead of a regular turret weapon, and 180-degree arcs would be new-ish, but…overall, very similar to the YT-1300. So…I dunno…for $30 MSRP? Hrmmmm…

Personal guess?

  • TIE Defender (PC games: TIE Fighter, XvT, XW:A, etc., handful of books and comic books, etc)
  • Assault Gunboat (PC games: X-Wing, TIE Fighter, etc., one or two references in books)
  • YT-2400 (PC games, books, and media surrounding the "Shadows of the Empire" multimedia project)
  • Z-95 (PC games, books, most recently appeared in the 'Clone Wars' CGI series, and FFG has already done some art for it - second to last pic on this page )

xanderf said:

bobbywhiskey said:

Fantasy flight does not have lisence for prequel stuff thank god,

That's not exactly true - the only source of that information was a guy doing the European translations for X-Wing, who also said that we would "definitely" never get boards for the game, and wave 3 would also introduce a new size class of ship - 'large' ships.

As 2 of the 3 claims he made were obviously false, I'd say it's a safe bet the third one (FFG has no prequel license), is, too.

Not to mention:

- The Senator's Shuttle in the X-Wing core set is from Episode I

- The 'seismic charges' on Slave I are from Episode II

- The Imperial Shuttle pilot Captain Kagi is a character from Episode III (he flew the Emperor's Theta-class shuttle to Mustafar).

It's plain that FFG can incorporate prequel elements when/if they choose to, that said…

Picasso said:

The game designers did squash any prequel or third faction. It was said, "the rebellion is the era this game will take place in."

…if that was the answer given, it would seem clear that regardless of whether FFG's license includes the prequels or not (it seems to), they are choosing to stick with the more popular era.

Which makes sense.









just give me my TIE Defenders already ;_;

I think we have enough of an MO from FFG - that we should be looking at that perhaps. FFG appears to be balancing the roll options available, but keeping the rolls slightly assymetrical via point costs. Each wave of expansions is bringing roughly at least two rolls to the table, and a key gameplay mechanic to go with each of those rolls. Also, each wave has included an answer's for what seemed really strong before. I think it will be easier to predict wave 4 after we see what is "really strong" from the wave 3 meta.

Here's one wiki example list of roles for our military, There are some subroles, and multi-roles and non combat rolls

(noncombat)

- Transport

- Surveilance / Recon

- Trainers

What do we have so far?

(Space/air) Superiority Fighters (X-wing , Tie)

(Capital ship/ground) Attack spacecraft ( ???? , Tie Bomber)

Interceptor spacecraft (A-wing, Tie-Interceptor)

Gunships ( ???? / Falcon , Slave-1)

Fighter Bombers (Y-wing, Tie Adv)

Strike Fighters (B-wing, ???? )

Electronic warfare (Hwk-290, Imperial Shuttle)

Transports ( Falcon, ???? )

(Of course, we really need to also think in terms of the wargame terms (support etc), and some of the rolls above are close enough to almost be the same thing, and I think, depending on how you choose to classify things, you could put the b-wing and tie bomber in a class together - I think the way I classified above seemed appropriate - Though you might also make the case for the slave -1 to be a gunship and the yt-1300 to be a transport)

What are we likely to see?

- There are 4 main roles left, I think, and it's not likely to be a role that has no combat use - so maybe no trainers or recon craft (tie scout, Tie RC)

- Tactical bombers seem unlikely without some reason for them to exist (space stations, ground bases - something to actually really bomb) (Tie heavy bomber… / Tie interdictor)

- Transports is really the only new light combat role left. (Technically we have ships classified as transports in the star-wars universe, but they don't really fill that role in this game, save maybe the falcon.) The Lady Luck would be a good example of a ship that would fit this role. If the falcon is a transport, and we don't really have a gunship yet, maybe the outrider - as a way to make it unique from the yt-1300.)

- New superiority fighter ships are easy to imagine, the trouble is they will be high cost if they represent a newer generation than the x-wing / tie (e.g. e-wing, tie defender)

Likely in wave 4 or 5 will see a Rebel attack role ship (like the v-wing, probably something that can use bombs) and a strike fighter for the imperials (like the Tie oppressor/ Tie hunter). I also think it likely that they may close the superiority fighter assymetry by fixing point cost parity by introducing (Z-95 and a tie avenger?) - I just don't see all four of these ships in the same wave - because I don't see any cool new mechanics coming from roles we really already have. I suspect they will likely fill in the gaps above before releasing "next gen" superiority fighters

So - I'll guess the following list, just to have it written down somewhere - mixing some of the thoughts from above.

Rebels : Z-95 headhunter, Outrider.

Imperial: Tie hunter, Tie avenger.

From what I have been told, from second-hand sources admittedly, is that FFG has the licenses for everything except the "Clone Wars" animated series. So, that would mean the Prequels, and perhaps more importantly, whatever Disney puts out (next trilogy, the movies in betweent the new trlogy releases, new TV shows, etc).

So while "this game" may only be Rebellion Era, there would theoretically be nothing stopping FFG from releasing a "new" game encompassing the Prequel trilogy or the new trilogy. Or a "new" game encompassing smugglers and pirates in the Outer Rim.

In any case, my shot in the dark for the next releases:

V-Wing

Outrider

Tie Defender

Assualt Gunboat

Personally, I could care less about anymore ships past the third wave. I would like to see more scenarios, acrylic templates, more pilot cards, critical hit cards, and the like.

First off, Zarovichx your avatar scares the bejesus out of me. I scroll down the page and those eyes pop up. I love it! Ok back on topic.

Supa Fighter

Muurian Transport (MUTR)

Gamma Class ART-6 Assault Transport

Tie Defender.

250px-Supa-XWA-3dRender.jpg 250px-MuurianTrans.jpg 250px-XWA-ATR6-3d-new.jpg

Honestly, I'd love to see the following as Wave 4:

Rebel : Z-95 Headhunter

Imperial : I-7 Howlrunner

Pilot and Upgrade card pack

Obstacle and token pack.

It gives the rebels a cheap fighter that would probably give 2 attack, 2 agility, 3 hull, 2 shield with missiles. And these things were cheap to produce, so I'm seeing something that would compete with the lower-end named TIE Fighters points wise.

The I-7 Howlrunner gives the Imperials a cheaper shielded fighter option than the TIE Advanced. In fact, I can see it competing with the TIE fighters, more defense (shields) but lower agility with the same attack value.

The pilot and upgrade card pack are pretty much a pipe dream, but it would help those of us who don't want to have to buy multiple Falcons and Slave-1s just to get assault missiles, stealth devices, or shield upgrades….that and we must have Porkins!

RE: Porkins : I can see his ability now….once per game you may make a straight-5 move directly into another obstacle or ship. Doing so removes Porkins from play, but due to the sheer mass thrown at the object at extreme velocity, everything within Porkin's firing arc at time of impact within range 1 takes 4 hits, range 2 takes 3 hits, and range 3 takes 2 hits. Agility dice (with evade/focus if they have moved before Porkins) may be rolled to avoid damage.

The obstacle and token pack could give some 3-D asteroids and some mission-specific tokens.

But since we probably won't see the latter two…

In addition to the Z-95 and the I-7…..the E-wing and TIE Defender.

Why the E-Wing? Because the rebels need something to keep up with the TIE Defender, which comes with 4 laser cannons, 2 ion cannon, missile launchers, shields, and all the speed and agility of the TIE Interceptor. We're looking at minimum 3 Attack, 3 Agility, 3 Hull, 2 Shield.

With the E-Wing we get a ship that combines the best of the X-Wing and Y-Wing. Probably 3 Attack, 2 Agility, 4 Hull, and 3 Shield with torpedo and droid slots.

Zarovichx said:

It could also be that FFG is holding off on any prequal ships because they evetually intend to do another core set that isn't labeled X-Wing but with prequal stuff. I could easily see a repackage of this game with two factions of the Separatists and The Republic. This could be true with the new movies as well. So who knows but you could end up with three different games based on the same X-Wing mini system but can also be used as expansions with each other.

That's what I think will eventually happen, too. I just can't see FFG completely writing off the huge amount of ships available in the Prequels & Clone Wars, if the game continues to be successful.

To those who think the Z-95 Headhunter should be made….

Maybe I'm biased as I think this is one of the weakest ships in the Star Wars Galaxy, but I don't see the logic for the Z-95 Headhunter in any upcoming waives. It's an underpowered X-Wing at best. If you say it would make a great support ship, FFG is releasing the HWK-290 next waive so why another support ship so soon? As soon as I saw the HWK-290 was in waive 3, I thought that it would put to rest any idea of the Z-95.

Who would your named pilots be?

esmolinski said:

To those who think the Z-95 Headhunter should be made….

Maybe I'm biased as I think this is one of the weakest ships in the Star Wars Galaxy, but I don't see the logic for the Z-95 Headhunter in any upcoming waives. It's an underpowered X-Wing at best. If you say it would make a great support ship, FFG is releasing the HWK-290 next waive so why another support ship so soon? As soon as I saw the HWK-290 was in waive 3, I thought that it would put to rest any idea of the Z-95.

Who would your named pilots be?

I think the notion of the Z-95 is to see what sorts of options Rebels might get with a cheap fighter to play with.

As for named pilots, a quick skim of wookiepedia yields: Bandit Squadron, Ace Azzameen ( from X-Wing Alliance), and both Mara Jade and Jaden Korr have piloted Z-95's for portions of their careers.

Boomer_J said:

First off, Zarovichx your avatar scares the bejesus out of me. I scroll down the page and those eyes pop up. I love it!

Sorry, lol.

I'm still thinking Wave 4 will have both Outrider and Virago. This will complete Shadows of the Empire story of ships while giving us both a Rebel and Imperial ship to use.