What to do when you need to call on everyone in the party to make a skill check, but not one that will have mechanical effects immediately after. So, for example everyone in the party makes a perception check to notice a clue - so long as one person succeeds then they get the info. Or a knowledge check - can everyone have a go? They all have a base skill level after all.
Normally I try to avoid these situations as they can derail the plot if the party all fail (I just assume somebody succeeds). However occasionally you need to call for the check to be made. The difficulty comes when you have 7 players (as just happened) all of whom roll a unique combination of success/fail, advantage /threat and so on. What do you do? Interpreting all those rolls could take ages and it just does not merit that much attention.
Do you:
1) Ignore advantage / threat / triumph / despair and just look at success and fail? But this seems dull
2) limit the number of players who can make the roll, say to those who have ranks in the skill? But this seems a bit harsh
3) designate one player to roll (with the best skill) and allow the others to provide unskilled assistance (p22 of Beta). But how many players can help?
I recently ruled with method (3). One player rolled perceptiion and since everyone could help (they all had eyes) the roll had 6 boost dice. This seems to be the logical way to do it, but I guess I felt a bit daft giving the player 6 boost dice.
What do you think?