Wave 3 Ships Announced!

By mikerebby, in X-Wing

The Moldy Crow! That was totaly unexpected! Good to see more EU stuff creeping in, hopefully Jan Ors will also be featured as a pilot/co-pilot.

Fiachra said:

The Moldy Crow! That was totaly unexpected! Good to see more EU stuff creeping in, hopefully Jan Ors will also be featured as a pilot/co-pilot.

Her pilot card is in the program for the event.

Hexis said:

Fiachra said:

The Moldy Crow! That was totaly unexpected! Good to see more EU stuff creeping in, hopefully Jan Ors will also be featured as a pilot/co-pilot.

Her pilot card is in the program for the event.

I think he might also be reffering to a Chewie-like crew upgrade.

To sum it up:

B-Wing is very nicely done stats, everything fine with it the cannon option is also superb combined with Barrel Roll!

Tie-Bomber is also as expected, cheap ship with lots of hull and options for missiles and torps. That is what was needed to counter the Falcon, well done FFG.

The Shuttle has surprisingly good firepower and i suspect it might have 2 firing arcs like the Slave… Nice ship but we need more info about its options! Also goid options on it.

Well thise 3 were awaited to come out, and they are quite what we all expected. Plus perhaps a Z-95, which did not come (yet) apparently. Its a good decision since a Z-95 would not have offered something different to what we already have except perhaps a bery cheap rebel ship!

The HWK is FFG's try to surprise us, and they clearly did. I knew the Moldy crow from Star wars Books but in X-Wing this cones from nowhere. Nice surprise, but it leaves some questions:

1. The B-Wing has the support slot so how should the HWK be the support ship?

2. If it is not the support ship, how can it be useful with only one attack die.

3. So I discover the turret option. Th mid-skill named pilot costs 22 points, okay so it is roughly as pricey as a Y-Wing with even less firepower and less Hull and Shields. Ion turret makes perfect sense for support too, but i find it too expensive for a support if i see the Shuttle with 5 points mire, good firepower and better options and 10 hull and shields…

4. This leads to the decisive question. Will they put a new turret option with this ship? This would be the logical thing to make it really good. If not, well i don't really know how this ship would be useful with these stats and options.

So i hope there will be a new turret in this HWK 290 booster pack… If that's the case they have me hooked for that one too! But all in all, nice work FFG, now please restock wave 1 please and you are for all times my favorite company XD

Buhallin said:

Random responses:

- We have yet to see the dial for the Lambda, which will probably be a very big deal. The YT-1300 has a stupidly awesome dial for such a big ship. I'm expecting the Lambda to be closer to a Y-wing, if not even worse. Awesome stats mean little with a fixed arc and little opportunity to maneuver. It honestly won't surprise me if the Lambda is the first ship without a K-turn on its dial. That's not necessarily a prediction, but it would make sense. The Lambda and Crow are both support ships - anyone expecting the shuttle to be a great dogfighter is likely to be mistaken, so probably a bit early for panic.

Well, agreed that the YT has a pretty good dial for its size. That said, though … the ORS is essentially worthless. A Y-Wing with Ion cannon is about the same price, jsut as durable, and much more useful on the battlefield. The *only* use I've heard the ORS be decent at, is blocking the movement of other ships. Low Skill + Large footprint. Otherwise, it is a complete waste of points. Really, I think they overpriced the ORS. Still, though, the Lambda shuttle needs a Y-wing maneuver dial, minus a K-turn, the appropriately balance with the ORS and Y-Wing.

Note that we have not seen the stats on the 3 point title card for the Moldy Crow. I believe in the fiction the Moldy Crow's turret was replaced with a superiour laser turret. I am thinkiing that perhaps that may be the title upgrade's effect.

The FFG website has a picture of the shuttle with only a forward firing arc which compares unfavourably with the M/Falcon which as 360 fire. Very big difference IMHO regardless of the stats being similar.

I hope they dont allow it the U-turn manouver as I imagine the passengers not liking this at all.. Darth would have the pilot executed me thinks!

91Viper said:

The FFG website has a picture of the shuttle with only a forward firing arc which compares unfavourably with the M/Falcon which as 360 fire. Very big difference IMHO regardless of the stats being similar.

I hope they dont allow it the U-turn manouver as I imagine the passengers not liking this at all.. Darth would have the pilot executed me thinks!

the ship is far too durable and has too much firepower.. if it does indeed have K-turns it just may be a game breaker.. but who knows

we'll all find out soon enough anyways

Y-Wing: it'll have a place, the B-Wing may as well come with a big target painted on it and a neon 'come get me' sign, that could well take the heat off the Y for a while. The Y's ion turret could mean a 'heavy' squad of Y and B's will be viable with Y's ioning targets; I can't see the B having a particularly good manoeuver dial so sitting ducks will help the B; but wow it'll pack a punch though. it could well convince me to play Rebels a little more. All 4 ships look great and the stats and upgrades given so far are very appealing, personally the Lambda is my favourite so far, I can see the argument that it's price makes it unbalanced but that low price is a draw factor.

Indeed you are right.

In my above post i thought it might have a back firing arc, but at least Captain Kagi's Shuttle does not have this as we can see. The shuttle is a slow, flying Truck and its very cheap price (27pts) for a skill 8 pilot and a shuttle with an awesome statline with good firepower and tankiness suggests there must be a flaw, and a serious one.

The main reason for this is this: If the top pilot costs 27 points, the others will be 25 or below. This means you can play 4 shuttles with 40 hitpoints total and very good firepower. Basically an X-Wing squadron but with double hitpoints and a little less agility…

Now this would clearly be OP. So i suppose there are multiple profiles like for the Falcon, or either the Shuttle has an awful manoeuver dial, perhaps even without a K-Turn. That way, you would still benefit from one shuttle but be in dire need for escorts, because it would be unable to shake a bogey alone…

Hank said:

Note that we have not seen the stats on the 3 point title card for the Moldy Crow. I believe in the fiction the Moldy Crow's turret was replaced with a superiour laser turret. I am thinkiing that perhaps that may be the title upgrade's effect.

That's a big hope i have too. Ideally a laser or blaster turret making the HWK useful because as it is i don't find it useful at all honestly. I really hope they will put a turret option in it.

Ideally the one i proposed for the Y-Wing a while ago:

Blaster Turret 5 Points, 2 attack dice distance 1-2 all around.

Special ability: add one die to your primary attack.

This would make the HWK and the Y-Wing very nice ships with lots of flexibility.

I'm a little late to the game here, but I was very excited to see the B-Wing stats because they are the same that I posted back in November: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=254&efcid=6&efidt=750573

Not only the stats, but the Barrel Roll. And Adv. Proton Torps, etc. It looks like I was pretty close on most of what I had. So, I can tell you all that our group play tested my custom and it worked pretty well. One thing I'm glad to see is the ability to get TL's easier. We weren't able to use the torps very often, so I'm glad they are making that easier. Hopefully I'll be pretty close with the movement dial too. Can't wait! I'll buy at least 2.

ForceM said:

Hank said:

Blaster Turret 5 Points, 2 attack dice distance 1-2 all around.

Special ability: add one die to your primary attack.

This would make the HWK and the Y-Wing very nice ships with lots of flexibility.

hmm, with regards to your special ability, it would make the Bwing a useless optio, unless you're a HLC fan. I mean for just 1 point more than the Bwing I get a short range turret to threaten those pesky interceptors. Hell yea!

Oh good, they got the size of the Mouldy Crow right.

109664473_718afdfae4_o.gif

(note size of pilots head)

FrutigerSans said:

ForceM said:

Hank said:

Blaster Turret 5 Points, 2 attack dice distance 1-2 all around.

Special ability: add one die to your primary attack.

This would make the HWK and the Y-Wing very nice ships with lots of flexibility.

hmm, with regards to your special ability, it would make the Bwing a useless optio, unless you're a HLC fan. I mean for just 1 point more than the Bwing I get a short range turret to threaten those pesky interceptors. Hell yea!

Well, the B-Wing also gets medal symbols on certain pilots, has Barrel roll and quite better options than a Y-Wing. The manoeuver template is also a factor. After that being said the B-Wing has an Autoblaster as a cannon option too. Depending on what it does this is another advantage. All this makes the B-Wing a very viable and different option from the Y-Wing, even if i would be right about the turret.